Softlocks: Difference between revisions

m Add softlock when entering the Thin World as a mech
m Add partial softlock for occupying an immobile creature
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* '''''Full softlocks:''''' it is no longer possible to perform any actions at all (outside of perhaps saving and quitting the game). The player is permanently stuck.
* '''''Full softlocks:''''' it is no longer possible to perform any actions at all (outside of perhaps saving and quitting the game). The player is permanently stuck.
* '''''Partial softlocks:''''' the player can still perform actions but is no longer able to act ''productively'', i.e. they can no longer change the game state in a significant way. For example, the player is no longer able to leave their current zone.
* '''''Partial softlocks:''''' the player can still perform actions but is no longer able to act ''productively'', i.e. they can no longer change the game state in a significant way. For example, the player is no longer able to leave their current zone. Generally the way to escape a partial softlock is to force the player character to die.
* '''''Quest softlocks:''''' the player can still perform productive actions but is no longer able to progress in the [[Main Questline|main questline]].
* '''''Quest softlocks:''''' the player can still perform productive actions but is no longer able to progress in the [[Main Questline|main questline]].


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! Method !! Notes
! Method !! Notes
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| Become an immobile creature (e.g. a {{favilink|brooding rosepuff}}), a water-bound creature (e.g. a {{favilink|glowfish}}), or a wall-bound creature (e.g. a {{favilink|livid creeper}}).
| This method also requires that you cannot switch into a different body. In the case of occupying such a body through a [[waking dream]], you must occupy a creature that doesn't [[hunger]] or [[thirst]], and which does not have any enemies in range for you to level up.
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! Method !! Notes
! Method !! Notes
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