High-powered magnet: Difference between revisions

Add drop note
combine new information into main section, add 5% rate
 
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* Has been modded less than 3 times
* Has been modded less than 3 times
A {{Name}} will "[[magnetized|magnetize]]" them, allowing them to be equipped in the [[List_of_Body_Parts#Floating_Nearby|Floating nearby]] equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.
A {{Name}} will "[[magnetized|magnetize]]" them, allowing them to be equipped in the [[List_of_Body_Parts#Floating_Nearby|Floating nearby]] equipment slot. Because applying magnetized to the item counts as a mod, items that can otherwise be magnetized cannot be if they already have 3 mods.
There is a 5% chance that a {{F|pulsed field magnet}} will drop one upon death.


== Notable Magnetizable Items ==
== Notable Magnetizable Items ==
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* Fullerite, crysteel, or zetachrome armor (though weapons and shields of the same material magnetize fine)
* Fullerite, crysteel, or zetachrome armor (though weapons and shields of the same material magnetize fine)
* {{f|Thermo cask}} or {{f|High-energy thermo cask}}
* {{f|Thermo cask}} or {{f|High-energy thermo cask}}
== Notes ==
* Sometimes dropped by {{favilink|pulsed field magnet|plural}}