Electromagnetic sensor: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant also isn't guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, that may take a couple turns to be fully identified. | '''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant also isn't guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, that may take a couple turns to be fully identified. | ||