Endgame:Ending: Difference between revisions

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===Covenant===
===Covenant===


The player convinces Resheph to form a new Covenant, and remains on the North Sheva to guide the denizens of Qud from above. To achieve this victory, the following conditions must be met:
The player convinces {{f id|Resheph Hologram|Resheph}} to form a new covenant, and remains on the North Sheva to guide the denizens of Qud from above. To achieve this victory, the following conditions must be met:


* The player must have learned that {{favilink|Barathrum the Old}} was a part of the Trium during the conversation available with him during the Spindle ascent.{{XML Reference|hiddenconversation|Barathrum}}
* The player must have learned that {{favilink|Barathrum the Old}} was a part of the Trium during the conversation available with him during the Spindle ascent.{{XML Reference|hiddenconversation|Barathrum}}
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After these conditions have been met, then the game would end with a Marooned victory after the player takes a turn.{{Code Reference|namespace=XRL.World.Parts|class=ArkCore|method=StartEnd}}
After these conditions have been met, then the game would end with a Marooned victory after the player takes a turn.{{Code Reference|namespace=XRL.World.Parts|class=ArkCore|method=StartEnd}}


===Gyre Annulment===
===Gyre Annullment===
If the player has killed or [[Girsh Nephilim#water ritual|pacified]] every [[Girsh Nephilim]], then the Gyre will be annulled. This provides the player more leverage in the conversation with {{f id|Resheph Hologram|Resheph}} and is reflected in the Ending in positive ways.
 
{{Missing info|describe gyre anullment, super victory}}
{{Missing info|describe gyre anullment, super victory}}


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==Epilogue==
==Epilogue==
The epilogue is the post-credits narrative where the player gets to visit a village in Qud 1,000 years later.
The epilogue is the post-credits narrative where the player sees a village in Qud 1,000 years later. The village is similar to a standard procedurally generated [[Village]] in the {{f|salt marsh}}, {{f|desert canyons}}, or {{f|hills}}. The characteristics of this village are variable based on the player's actions on and off Qud. In the epilogue:
 
* The player will not control their old character, but a new level 1 randomly generated [[Mutated Human]], with the possibility of Epilogue-specific variants of existing [[Calling]]s
* There will be Epilogue-specific sprites for various objects, like {{f|chest|plural}} and {{f|witchwood tree|plural}}
* The world's factions will be different, depending on the conditions of the ending
* The player cannot leave the village without ending the game permanently
 
{{Missing info|describe epilogue, different victory types effects on epilogue}}
{{Missing info|describe epilogue, different victory types effects on epilogue}}
==Epilogue Ending Conditions==
Depending on the type and conditions of the Ending, Qud may be left in three different broad states. These are:
* Not Plagued: Where the Gyre has been lifted
* Plagued: Where the plagues of the Gyre remain in the world
* Ruined: Where all intelligent life in Qud has been killed
{|class = "wikitable"
! Ending Type / Gyre Status
! Covenant
! Return
! Marooned
! Launch
! Accede
|-
! Gyre Not Annulled
| {{qud text|&GNo Plague}}
| {{qud text|&yPlagued}}
| {{qud text|&yPlagued}}
| {{qud text|&RRuined&y/Plagued*}}
| {{qud text|&RRuined}}
|-
! Gyre Annulled
| {{qud text|&GNo Plague}}
| {{qud text|&GNo Plague}}
| {{qud text|&GNo Plague}}
| {{qud text|&GNo Plague}}
| {{qud text|&RRuined}}
|}
''* If Resheph was destroyed or breaking by opening the {{f|nondeterministic core}}, then Qud will not be Ruined in a standard Launch ending and only Plagued.''{{Code Reference|name="EvaluateState"|namespace=XRL.World.Conversations.Parts|class=EndGame|method=EvaluateState}}
===Plagued===
In a Plagued Epilogue:
* The villagers will share a disease, either [[Glotrot]] or [[Ironshank]].{{Code Reference|name="GenerateVillageEntity"|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=GenerateVillageEntity}}
* A plagueyard will be present.{{Code Reference|name="BuildZone"|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=BuildZone}} The plagueyard will contain {{f|tombstone|plural}} with inscriptions indicating that the villager died of the randomly determined shared disease.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCodaBase|method=FabricatePlagueyard}}
* 4-6 clusters of {{f|Vantabud}} will be present.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCodaBase|method=FabricateVantabudCluster}}
* Two fewer villagers will be present.<ref name="BuildZone/>
===Ruined===
In a Ruined Epilogue:
* The generated village will be abandoned. No villagers will be present, and structures will be destroyed.<ref name="GenerateVillageEntity/>
* The player will be a {{f | Giant Amoeba}}.{{Code Reference|namespace=XRL.World.Conversations.Parts|class=EndGame|method=CreatePlayer}}
* The world's factions will be dramatically changed. Most factions will be gone, and new ones representing the non-sapient life that was spared from {{f id|Resheph Hologram|Resheph}}'s plan will emerge.{{File Reference|file=ChiliadFactions}}{{Code Reference|namespace=XRL.World.Conversations.Parts|class=EndGame|method=EvaluateFactionState}}
===Starshiib===
If either of the following conditions have been met, an {{f|ursine locket}} will be present in a building.<ref name="BuildZone/>
* {{favilink|Barathrum the old}} left on the Exodus at [[Endgame:Starfarer's Quay|the Starfarer's Quay]].{{Code Reference|namespace=XRL.World.Parts|class=ShevaStarshipControl|method=CheckTimer}}
* The player has left on the Exodus, choosing a [[Endgame:Ending#Launch|Launch Ending]], with or without Barathrum.<ref name="EvaluateState/>
The ursine locket will initially be unidentified. Once identified, it can be used similarly to a {{f|hologram bracelet}} to produce a {{f|hologram of outworlder}}.
==Epilogue Villagers==
===Faction Villagers===
If the village is not ruined, the Epilogue village will be populated by villagers. The base villager type for the village is determined by the player's [[reputation]]. Whichever eligible faction the player has the highest reputation with will be the primary village faction. Not every faction is eligible, but the majority of factions that weren't procedurally generated are eligible. {{Code Reference|namespace=XRL.World.XRL.World.Conversations.Parts|class=EndGame|method=GetBaseFaction}}
The villagers that are a part of this faction group will be a unique Epilogue-exclusive creature of this faction. See [[Category:Chiliad_Creatures]] for a list. They will have a name, description, and colour variation based on the village's location in the world.{{Code Reference|namespace=XRL.World.ObjectBuilders|class=CreatureRegionSpice|method=Apply}}
===Slynth Immigrant===
If the player has completed [[Landing Pads]] then there will be a {{f|slynth}} immigrant in the Epilogue village.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=GenerateVillageEntity}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=SlynthPopulationInflux}} This immigrant will be different based on the settlement the slynth chose as their home.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=GetSlynthType}}
{|class = "wikitable"
! Settlement
! Slynth
|-
! {{f|Joppa}}
| {{f id|Chiliad Slynth Joppa}}
|-
! {{f|Grit Gate}}
| {{f id|Chiliad Slynth Grit Gate}}
|-
! {{f|Bey Lah}}
| {{f id|Chiliad Slynth Bey Lah}}
|-
! {{f|Kyakukya}}
| {{f id|Chiliad Slynth Kyakukya}}
|-
! {{f|Ezra}}
| {{f id|Chiliad Slynth Ezra}}
|-
! {{f|Yd Freehold}}
| {{f id|Chiliad Slynth Yd Freehold}}
|-
! {{f|Six Day Stilt}}
| {{f id|Chiliad Slynth Mechanimists}}
|-
! {{f|Tomb of the Eaters}}
| {{f id|Chiliad Slynth Mopango}}
|-
! {{f|Chavvah}}
| {{f id|Chiliad Slynth Chavvah}}
|-
! Any procedurally generated [[Village]]
| {{f id|Chiliad Slynth Village}}
|-
|}
Notably absent is the Pariahs faction. If the {{f|slynth}} choose to join the [[pariahs]] with {{f|Lulihart}}, then there will be no slynth immigrant in the Epilogue village.
If the Slynth immigrant is a {{f id|Chiliad Slynth Grit Gate}}, then they will be prioritized as a candidate for the position of {{f|village tinker}}. If they are a {{f id|Chiliad Slynth Joppa}} or {{f id|Chiliad Slynth Kyakukya}}, then then they will be prioritized as a candidate for the position of {{f|village apothecary}}.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=GetSlynthRole}}
===Gyre Conversant===
If the Gyre was [[Endgame:Ending#Gyre Annulment|annuled,]] then among the creatures in the village will be a special conversant. The conversant depends on the methods used to defeat the [[Girsh Nephilim]], either killing them or [[Girsh Nephilim#water ritual|pacifying]] them.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCodaBase|method=GetUltraConversant}}
{|class = "wikitable"
! Method
! Conversant
|-
! Pacification and killing
| {{f|Girsh godling}}
|-
! Pacified every
| True {{f id|True Godling}}
|-
! Killed every
| {{f|Fool of the Gyre}}
|}
==Epilogue Factions==
By the time of the Epilogue, many of Qud's factions will have changed drastically, and new ones will be present. The player's victory type and their actions on Qud determine the changes.
{{Missing info|describe unique epilogue factions, ideally with images, secrets, pretty formatting}}
===Mechanimists===
The [[Mechanimists]] will always be known as the Chromaic Church.{{Code Reference|name=EvaluateSpecific|namespace=XRL.World.Parts|class=EndGame|method=EvaluateSpecific}}
===Grit Gate===
In a '''Covenant''' ending, when the player is requesting a covenant with {{f id|Resheph Hologram|Resheph}} they may request access to the [[Endgame:Gemara Sophia]] for either themself or for {{f|Grit Gate}}. This will determine the name of {{f|Grit Gate}} in the [[Endgame:Ending#Epilogue|Epilogue]].
* If access is granted to {{f|Grit Gate}}, then it will be known as the Synagogue at Grit Gate in the [[Endgame:Ending#Epilogue|Epilogue]].<ref name="EvaluateSpecific"/>
* If access is granted to the player, then {{f|Grit Gate}} will be known as the Tabernacle at Grit Gate.
* If access is not granted, then {{f|Grit Gate}} will be known as the monastery at Grit Gate.
In a '''Launch''' ending where the Gyre was annuled, {{f|Grit Gate}} will be known as the Tinkers' Guild.
In a Return ending {{f|Grit Gate}} will be known as "denizens of the Grit Gate Freehold".
===Bey Lah===
If [[Kith and Kin]] was not resolved, or the village collapsed as a result of the quest, {{f|Bey Lah}} will not be present in the Epilogue.<ref name="EvaluateSpecific"/>
If [[Kith and Kin]] was completed and {{f|Keh}} is the Hindriarch, then {{f|Bey Lah}} will be the Hindriarchy of Bey Lah.
If [[Kith and Kin]] was completed and {{f|Eskhind}} is the Hindriarch, then the faction will be known as the denizens of the Bey Lah Freehold.
===Raising Indrix===
The [[Children of Mamon]] will not be present. If the player has completed [[Raising Indrix]] then a faction known as the Grandchildren of Mamon will be present.<ref name="EvaluateSpecific"/>
===Gyre Annulment===
If the Gyre was annuled, then the [[Girsh]] and [[Gyre Wights]] factions will not be present. If any of the [[Girsh Nephilim]] were pacified, then the Nephilim faction will be present.<ref name="EvaluateSpecific"/>
===Putus Templar===
In most situations, the [[Putus Templar]] will not be present in the world. However, if they are the Epilogue village's base faction since they were the faction with the highest [[reputation]] with the player then they will remain a faction.<ref name="EvaluateSpecific"/>
==Epilogue Curiosities==
There are a number of unique items that will be conditionally present in the Epilogue depending on the player's actions during certain [[Quest]]s.
===Raising Indrix===
* If the player has completed [[Raising Indrix]],<ref name="EvaluateState"/> then {{f|amaranthine dust}} will appear in the inventory of the {{f|village apothecary}} if one is present, or elsewhere if none is present.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=PopulateCodaApothecary}}
* If the player has not completed [[Raising Indrix]], then the {{favilink|amaranthine prism}} will be available for sale from the {{favilink|village merchant}}, or be elsewhere if none is present.{{Code Reference|name="PopulateCodaMerchant"|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=PopulateCodaMerchant}}
===Love and Fear===
If the player has started [[Love and Fear]] by picking up the {{f|crumpled sheet of paper}} at the {{f|charred tree}}, then one of two books will be present in a {{f|wooden bookshelf}} or other container that descends from it:{{Code Reference|name="EtaEarthling"|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=PlaceEtaEarthling}}
*If the player has returned the {{f|crumpled sheet of paper}} and thus completed [[Love and Fear]], then the book will be {{f|A tale of love in Bey Lah}}.
*If the player left [[Love and Fear]] incomplete, then the book will be {{f|a tale of fear in bey lah}}.
===Fraying Favorites===
If the player has completed [[Fraying Favorites]], then a unique object will be placed in the Tinker's hut appropriate to the Child the player gave the {{f|repulsive device}} to.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCoda|method=PopulateCodaTinker}}
{|class = "wikitable"
! Child
! Object
|-
! {{f|Nacham}}
| {{f|Nacham's Loom}}
|-
! {{f|Va'am}}
| {{f|Va'am's Blower}}
|-
! {{f|Kah}}
| {{f|Kah's Conveyor}}
|-
! {{f|Dagasha}}
| {{f|Dagasha's Crucifix}}
|}
===If, Then, Else===
If the player has started or completed [[If, Then, Else]], then one of three figurines will be present in the inventory of the {{f|village merchant}}, or elsewhere in the village if none is present:<ref name="PopulateCodaMerchant"/>
* If the player killed [[Tau]], then the figurine will be {{f|sapphire figurine of the Dreamshatter}}
* If the player killed {{f|Aoyg-No-Longer, servant of Ptoh in the Cosmic Wood}}, then the figurine will be {{f|sapphire figurine of the Wandering Jewel}}
* If the player completed the -elseing with {{f|Tau-No-Longer}}, then the figurine will be {{f|sapphire figurine of the Crystal Woe}}
==Epilogue Sultan History==
{{Missing info|describe player history}}


{{References}}
{{References}}