327
edits
(updating to same as gas mask) |
(oops forgot to do half the things lol) |
||
Line 23: | Line 23: | ||
Mechanically, the {{name}} does all of the following:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}} | Mechanically, the {{name}} does all of the following:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}} | ||
* | * They are affected by gases that have an effect when inhaled as if the density of those gases were 40 less than their actual density. | ||
* | * They receive +3 to [[save | saves]] against inhaled gases and cannot critically fail these saves. | ||
* Reduces gas-based damage by 3% | * Reduces gas-based damage by 3% (including ones that don't need to be inhaled to have an effect, such as {{Favilink | corrosive gas}}). | ||
Wearing more than one vinewood sap mask or similar item such as {{Favilink | gas mask}} or an item [[item mods | modded]] with [[fitted with filters | Fitted with Filters]] causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]]. | Wearing more than one vinewood sap mask or similar item such as {{Favilink | gas mask}} or an item [[item mods | modded]] with [[fitted with filters | Fitted with Filters]] causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]]. |
edits