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(Added "Mutation Points" section header and improved that section's readability. Added a bit more detail on level limits and rapid advancement.) |
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== Character Creation == | == Mutation Points == | ||
=== Character Creation === | |||
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more points to spend is through taking [[#Defects|defects]]. | On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more points to spend is through taking [[#Defects|defects]]. | ||
=== Buying Mutations === | === Buying Mutations === | ||
Each level up nets the player character one mutation point. These points can be spent in two different ways: | |||
* Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]]). | |||
* Spend four mutation points to buy a new mutation by pressing <code>M</code> on the character sheet screen. The player will be given a choice between three random mutations (limited by [[#Morphotypes|morphotype]]). | |||
==== Randomizing Mutation Buys ==== | ==== Randomizing Mutation Buys ==== | ||
Normally, | Normally, the choice of random mutations is deterministic based on world seed. Simply reloading a save or using [[Precognition]] will not allow you to change the set of offered mutations whenever you buy a new one; you will be offered the same three each time. However, there are certain conditions under which they can be rerandomized: | ||
* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. | * Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. | ||
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=== Rapid Advancement === | === Rapid Advancement === | ||
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations, but | Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped. | ||
== Mental Mutations == | == Mental Mutations == |
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