Mutations: Difference between revisions

122 bytes added ,  07:11, 12 March 2022
Added "Mutation Points" section header and improved that section's readability. Added a bit more detail on level limits and rapid advancement.
(Added "Mutation Points" section header and improved that section's readability. Added a bit more detail on level limits and rapid advancement.)
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== Character Creation ==
== Mutation Points ==
 
=== Character Creation ===
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more points to spend is through taking [[#Defects|defects]].
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more points to spend is through taking [[#Defects|defects]].


=== Buying Mutations ===
=== Buying Mutations ===
Once in the game, each level up will net the player character one mutation point. This can be spent on leveling a mutation they already have, given that the new level is less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1). If four points are amassed, the player can choose to buy a new mutation by pressing <code>M</code> on the character sheet screen. They will be given a choice of three random mutations; these are deterministic based on world seed and cannot be rerolled through save/loading or [[Precognition]] except for certain methods that will be touched on in a later section. What mutations can be gotten depends on morphotype or lack of.
Each level up nets the player character one mutation point. These points can be spent in two different ways:
 
* Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]]).
* Spend four mutation points to buy a new mutation by pressing <code>M</code> on the character sheet screen. The player will be given a choice between three random mutations (limited by [[#Morphotypes|morphotype]]).


==== Randomizing Mutation Buys ====
==== Randomizing Mutation Buys ====


Normally, simply using [[Precognition]] will not allow you to change the set of offered mutations whenever you buy a new one; you will be offered the same three each time. However, there are certain conditions under which they can be rerandomized:
Normally, the choice of random mutations is deterministic based on world seed. Simply reloading a save or using [[Precognition]] will not allow you to change the set of offered mutations whenever you buy a new one; you will be offered the same three each time. However, there are certain conditions under which they can be rerandomized:


* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices.
* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices.
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=== Rapid Advancement ===
=== Rapid Advancement ===
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations, but will not bypass the level limit imposed by the a character's level. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.


== Mental Mutations ==
== Mental Mutations ==
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