Electrical Generation: Difference between revisions

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Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}{{dice tooltip|1d4}} [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.
Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}{{dice tooltip|1d4}} [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.


Electrical Charge also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal.  
Electrical Generation also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal.  


== Advancement Table ==
== Advancement Table ==
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===Disadvantages===
===Disadvantages===
* Has terrible synergy with [[Electromagnetic Impulse]]
* High cost on character creation
*Has terrible synergy with [[Electromagnetic Impulse]]
* All charges must be used at the same time
* All charges must be used at the same time
{{Mutation Navbox}}
{{Mutation Navbox}}