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Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}{{dice tooltip|1d4}} [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly. | Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}{{dice tooltip|1d4}} [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly. | ||
Electrical | Electrical Generation also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal. | ||
== Advancement Table == | == Advancement Table == | ||
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===Disadvantages=== | ===Disadvantages=== | ||
* Has terrible synergy with [[Electromagnetic Impulse]] | * High cost on character creation | ||
*Has terrible synergy with [[Electromagnetic Impulse]] | |||
* All charges must be used at the same time | * All charges must be used at the same time | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |