Tri-hologram bracelet: Difference between revisions

1,391 bytes added ,  22:48, 13 December 2023
Added description - Save copied from base form, please verify that it is accurate
(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(Added description - Save copied from base form, please verify that it is accurate)
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{{No Description}}
A {{name}} is a wrist-worn [[artifact]] which, when worn, powered, and activated, creates three holographic images of the player character at three different points you designate within 10 spaces. Hostile creatures that fail a difficulty 15 [[Intelligence]] [[save]] will prioritize attacking the hologram over you. Holograms are immune to damage, normality fields, and EMP effects, though the bracelet itself is still vulnerable to EMP. The holograms will move with the opposite inputs relative to you, e.g. if you move one space to the right, the holograms will move one space to the left.
 
The holograms will not move through walls, hostile creatures, or other objects that block movement. Once the holograms are active, it has functionally infinite range, so long as it still has clearance to move.
 
== Tips ==
{{Opinion}}
* An excellent resource for helping to fight multiple high-tier enemies, such as {{favilink|chrome pyramid|plural}}. The holograms can completely distract them (or in the case of chrome pyramids, even trick them into blowing themselves up).
* It has ten times the power draw of the [[Hologram_bracelet|basic version]], making it not a strict upgrade - while this can distract more enemies, and keep them separated, the basic hologram bracelet is able to be run for far longer - 500 rounds with even a basic, unmodified {{f|solar cell}} for the basic, versus 50 for the tri-hologram.


{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}