The First Council of Omonporch: Difference between revisions

EvanB (talk | contribs)
Add some notes about when and how faction delegates are generated
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* Delegate factions are chosen based on reputation when the delegates are generated, rather than reputation when you first ask Asphodel to convene the council.
* Delegate factions are chosen based on reputation when the delegates are generated, rather than reputation when you first ask Asphodel to convene the council.
  * Delegates will spawn the first time you enter the zone, provided that 72 hours have passed since agreeing to convene the council.
** Delegates will spawn the first time you enter the zone, provided that 72 hours have passed since agreeing to convene the council.
  * With {{favilink|Precognition}}, it is possible to change the factions which appear at the Council, but the [[faction heirloom]] for any given faction will always be the same.
** With {{favilink|Precognition}}, it is possible to change the factions which appear at the Council, but the [[faction heirloom]] for any given faction will always be the same.
  * The set of faction delegates is affected by temporary reputation from equipment.  For example, wearing enough [[Feathered]] items will cause a delegate from the [[Birds]] faction to appear.
** The set of faction delegates is affected by temporary reputation from equipment.  For example, wearing enough [[Feathered]] items will cause a delegate from the [[Birds]] faction to appear.
*The creature chosen to represent a given faction is selected at random from among types of creatures in that faction that are not “unique” (i.e., that are not explicitly excluded from encounters). If there is no such creature (as is the case for, e.g., [[water barons]]), a {{Favilink | diplomacy droid}} represents them.{{Code Reference | class = DelegateSpawner | method = FireEvent | case = "EnteredCell"}}
*The creature chosen to represent a given faction is selected at random from among types of creatures in that faction that are not “unique” (i.e., that are not explicitly excluded from encounters). If there is no such creature (as is the case for, e.g., [[water barons]]), a {{Favilink | diplomacy droid}} represents them.{{Code Reference | class = DelegateSpawner | method = FireEvent | case = "EnteredCell"}}
*Having Baetyls as a favored faction is difficult (due to a lack of legendary Baetyls), but will result in a faction delegate {{favilink|Sparking Baetyl}} who gives a quest as usual, though the delegate will disappear after the negotiations are over whether or not the quest is completed.
*Having Baetyls as a favored faction is difficult (due to a lack of legendary Baetyls), but will result in a faction delegate {{favilink|Sparking Baetyl}} who gives a quest as usual, though the delegate will disappear after the negotiations are over whether or not the quest is completed.


{{References|2.0.203.56}}
{{References|2.0.203.56}}