Sultan cult: Difference between revisions

Tips: Befriending annoying cults, befriending baetyl cults
EvanB (talk | contribs)
More info about pacifying cultists inside/outside their holy places
 
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== Tips ==
== Tips ==
{{opinion}}
{{opinion}}
* While it is possible for the player to achieve neutral or positive reputation with a sultan cult, it is not particularly desirable to do so or worth the effort. Water ritualling with cult members is almost guaranteed to reduce reputation with multiple other (more useful) factions.
* While it is possible for the player to achieve neutral or positive reputation with a sultan cult, it is not particularly desirable to do so or worth the effort. Water ritualling with cult members is almost guaranteed to reduce reputation with multiple other (more useful) factions.  A reputation gain of at least 750 is needed to pacify cult members in underground areas of historic sites, which are treated as holy places.
** However, if a specific cult is comprised of creatures that are difficult or annoying to fight, such as {{f|trining lamprey|plural}}, it may be preferable to befriend them to make acquiring the relics at their [[historic site]]s easier.
** However, if a specific cult is comprised of creatures that are difficult or annoying to fight, such as {{f|trining lamprey|plural}}, it may be preferable to befriend them to make acquiring the relics at their [[historic site]]s easier.
** Additionally, if a cult has {{f|sparking baetyl|plural}} as a member, it can be incredibly beneficial to befriend that cult, as each relevant historic site may generate dozens of baetyl quests.
** Additionally, if a cult has {{f|sparking baetyl|plural}} as a member, it can be incredibly beneficial to befriend that cult, as each relevant historic site may generate dozens of baetyl quests.
* Certain [[painted]] or [[engraved]] items can increase reputation with a sultan cult.
* Certain [[painted]] or [[engraved]] items can increase reputation with a sultan cult by 40 to 60.
** Without other sources of reputation, wearing or wielding 5-6 such items will make cult members neutral at surface level, but 14-17 pieces would be needed to be welcome in their historic sites.


{{references|2.0.201.50}}
{{references|2.0.201.50}}