User:Lone Aristocrat/Sandbox: Difference between revisions

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Work in progress 19 of 77
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{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] implant which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range.
{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range.  


The bonuses of the implant apply to all throwing slots, while most obviously synergistic with [[grenades]] the bonus to throwing accuracy applies to all items regardless of whether it's technically considered a throwing item or not, meaning that the user could for example throw {{favilink|phial|plural}} full of {{favilink|neutron flux}} without the risk of one going wayward and denotating prematruly.  
The bonuses of the implant apply to all throwing slots such as the additional ones gained from {{favilink|grafted mirror arm|plural}} ,while most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , meaning that the user could for example throw {{favilink|phial|plural}} full of {{favilink|neutron flux}} without the risk of one going wayward and denotating prematurely.  


While not directly stated in the description
While not directly stated in the description certain thrown weapons gain a +2 modifier to
 
Contrary to the description  and unlike certain other implants like {{favilink|phase-adaptive scope}} parabolic muscular subroutine does not require a physical target in order to function, meaning that grenades and other objects can be thrown at any tile within the user's throwing range


==Advantages & Disadvantages==
==Advantages & Disadvantages==
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*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects.  
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects.  
*Very limited utility without specific items or cybernetics.
*Very limited utility without specific items or cybernetics.
*Throwing
*Investing in the [[Tinkering]] [[skill]] tree is basically required.


==Tips==
==Tips==