Dodge (DV): Difference between revisions

EvanB (talk | contribs)
Note on averaging.
EvanB (talk | contribs)
slots -> body parts (floating nearby stacks)
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<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>


If multiple slots of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.


If the creature is immobile or overburdened, the DV is set to a flat -10.
If the creature is immobile or overburdened, the DV is set to a flat -10.