Modding:Active Parts: Difference between revisions

Chaos (talk | contribs)
m close paren
Chaos (talk | contribs)
m rm extra space
Line 582: Line 582:


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<syntaxhighlight lang="csharp">
public virtual bool ForeachActivePartSubjectWhile(Predicate <GameObject> pProc, bool MayMoveAddOrDestroy = false)
public virtual bool ForeachActivePartSubjectWhile(Predicate<GameObject> pProc, bool MayMoveAddOrDestroy = false)
</syntaxhighlight>
</syntaxhighlight>