Population:Missile: Difference between revisions

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m (toc right)
(pop table update)
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{{As Of Patch|2.0.201.52}}
{{As Of Patch|2.0.203.33}}
{{tocright}}All chances are rounded to the hundreths place.
{{tocright}}All chances are rounded to the hundreths place.


{{EncounterTable/Title|Missile 1}}
=== Missile 1 ===
{{EncounterTable
{{EncounterTable|roll=once|favilinkid=yes
|{{EncounterTable/Row|weight=15|quantity=1d1|item={{ID to page|Short Bow }}}}
|{{EncounterTable/Row|weight=15|quantity=1|item=Short Bow}}
|{{EncounterTable/Row|table=Missile 2|weight=5}}
|{{EncounterTable/Row|weight=5|quantity=1|table=Missile 2}}
}}
}}
 
=== Missile 2 ===
{{EncounterTable/Title|Missile 2}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=10|quantity=1|item=Borderlands Revolver}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Borderlands Revolver }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Musket}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Musket }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Desert Rifle}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Desert Rifle }}}}
|{{EncounterTable/Row|weight=2|quantity=1|item=Electrobow}}
|{{EncounterTable/Row|weight=2|quantity=1d1|item={{ID to page|Electrobow }}}}
|{{EncounterTable/Row|weight=2|quantity=1|item=Compound Bow}}
|{{EncounterTable/Row|weight=2|quantity=1d1|item={{ID to page|Compound Bow }}}}
|{{EncounterTable/Row|weight=5|quantity=1|table=Missile 3}}
|{{EncounterTable/Row|table=Missile 3|weight=5}}
}}
}}
 
=== Missile 3 ===
{{EncounterTable/Title|Missile 3}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=15|quantity=1|item=Desert Rifle}}
|{{EncounterTable/Row|weight=15|quantity=1d1|item={{ID to page|Desert Rifle }}}}
|{{EncounterTable/Row|weight=15|quantity=1|item=Pump Shotgun}}
|{{EncounterTable/Row|weight=15|quantity=1d1|item={{ID to page|Pump Shotgun }}}}
|{{EncounterTable/Row|weight=15|quantity=1|item=Semi-Automatic Pistol}}
|{{EncounterTable/Row|weight=15|quantity=1d1|item={{ID to page|Semi-Automatic Pistol }}}}
|{{EncounterTable/Row|weight=15|quantity=1|item=Carbine}}
|{{EncounterTable/Row|weight=15|quantity=1d1|item={{ID to page|Carbine }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Grenade Launcher}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Grenade Launcher }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Electrobow}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Electrobow }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Chaingun}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Chaingun }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Flamethrower}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Flamethrower }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Missile Launcher}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Missile Launcher }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Sniper Rifle}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Sniper Rifle }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Chain Pistol}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Chain Pistol }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Combat Shotgun}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Combat Shotgun }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Compound Bow}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Compound Bow }}}}
|{{EncounterTable/Row|weight=5|quantity=1|table=Missile 4}}
|{{EncounterTable/Row|table=Missile 4|weight=5}}
}}
}}
 
=== Missile 4 ===
{{EncounterTable/Title|Missile 4}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=10|quantity=1|item=Chain Pistol}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Chain Pistol }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Combat Shotgun}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Combat Shotgun }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Carbine}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Carbine }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Grenade Launcher}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Grenade Launcher }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Freeze Ray}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Freeze Ray }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Chaingun}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Chaingun }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Flamethrower}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Flamethrower }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Missile Launcher}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Missile Launcher }}}}
|{{EncounterTable/Row|weight=15|quantity=1|item=Sniper Rifle}}
|{{EncounterTable/Row|weight=15|quantity=1d1|item={{ID to page|Sniper Rifle }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Laser Pistol}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Laser Pistol }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Laser Rifle}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Laser Rifle }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Turbow}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Turbow }}}}
|{{EncounterTable/Row|weight=2|quantity=1|item=Hypertractor}}
|{{EncounterTable/Row|weight=2|quantity=1d1|item={{ID to page|Hypertractor }}}}
|{{EncounterTable/Row|weight=5|quantity=1|table=Missile 5}}
|{{EncounterTable/Row|table=Missile 5|weight=5}}
}}
}}
 
=== Missile 5 ===
{{EncounterTable/Title|Missile 5}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=10|quantity=1|item=Laser Pistol}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Laser Pistol }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Laser Rifle}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Laser Rifle }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Freeze Ray}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Freeze Ray }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Eigenrifle}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Eigenrifle }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Eigenpistol}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Turbow }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Arc Winder}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Hypertractor }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Turbow}}
|{{EncounterTable/Row|table=Missile 6|weight=5}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Hypertractor}}
|{{EncounterTable/Row|weight=5|quantity=1|table=Missile 6}}
}}
}}
 
=== Missile 6 ===
{{EncounterTable/Title|Missile 6}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=5|quantity=1|item=Laser Pistol}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Laser Pistol }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Laser Rifle}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Laser Rifle }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Eigenrifle}}
|{{EncounterTable/Row|weight=10|quantity=1d1|item={{ID to page|Eigenrifle }}}}
|{{EncounterTable/Row|weight=10|quantity=1|item=Eigenpistol}}
|{{EncounterTable/Row|weight=2|quantity=1d1|item={{ID to page|Turbow }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Arc Winder}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Hypertractor }}}}
|{{EncounterTable/Row|weight=2|quantity=1|item=Turbow}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Hypertractor}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Hand Rail}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Light Rail}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Blood-Gradient Hand Vacuum}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Di-Thermo Beam}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Nullray Pistol}}
}}
}}
 
=== Missile 7 ===
{{EncounterTable/Title|Missile 7}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=5|quantity=1|item=Spaser Rifle}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Nullray Pistol }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Spaser Pistol}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Eigenrifle }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=High-Voltage Arc Winder}}
|{{EncounterTable/Row|weight=1|quantity=1d1|item={{ID to page|Turbow }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Linear Cannon}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Hypertractor }}}}
|{{EncounterTable/Row|weight=3|quantity=1|item=Space Inverter}}
|{{EncounterTable/Row|weight=1|quantity=1|item=Psychal Fleshgun}}
}}
}}
 
=== Missile 8 ===
{{EncounterTable/Title|Missile 8}}
{{EncounterTable|roll=once|favilinkid=yes
{{EncounterTable
|{{EncounterTable/Row|weight=5|quantity=1|item=Spaser Rifle}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Nullray Pistol }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Spaser Pistol}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Eigenrifle }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=High-Voltage Arc Winder}}
|{{EncounterTable/Row|weight=5|quantity=1d1|item={{ID to page|Hypertractor }}}}
|{{EncounterTable/Row|weight=5|quantity=1|item=Linear Cannon}}
|{{EncounterTable/Row|weight=3|quantity=1|item=Space Inverter}}
|{{EncounterTable/Row|weight=1|quantity=1|item=Psychal Fleshgun}}
}}
}}


[[Category:Encounter Tables]]
[[Category:Encounter Tables]]

Revision as of 18:53, 29 April 2022

This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.

All chances are rounded to the hundreths place.

Missile 1

ItemQuantityWeightChance
short bow111575.00%
Item from Missile 211525.00%

Missile 2

ItemQuantityWeightChance
chrome revolver111029.41%
musket111029.41%
Issachar rifle11514.71%
electrobow1125.88%
compound bow1125.88%
Item from Missile 311514.71%

Missile 3

ItemQuantityWeightChance
Issachar rifle111511.54%
pump shotgun111511.54%
semi-automatic pistol111511.54%
carbine111511.54%
grenade launcher1153.85%
electrobow11107.69%
chaingun11107.69%
flamethrower1153.85%
missile launcher1153.85%
sniper rifle11107.69%
chain pistol1153.85%
combat shotgun1153.85%
compound bow11107.69%
Item from Missile 41153.85%

Missile 4

ItemQuantityWeightChance
chain pistol11109.35%
combat shotgun11109.35%
carbine11109.35%
grenade launcher1154.67%
freeze ray1154.67%
chaingun11109.35%
flamethrower1154.67%
missile launcher1154.67%
sniper rifle111514.02%
laser pistol11109.35%
laser rifle11109.35%
turbow1154.67%
hypertractor1121.87%
Item from Missile 51154.67%

Missile 5

ItemQuantityWeightChance
laser pistol111018.18%
laser rifle111018.18%
freeze ray1159.09%
eigenrifle1159.09%
eigenpistol1159.09%
arc winder1159.09%
turbow1159.09%
hypertractor1159.09%
Item from Missile 61159.09%

Missile 6

ItemQuantityWeightChance
laser pistol1157.46%
laser rifle1157.46%
eigenrifle111014.93%
eigenpistol111014.93%
arc winder1157.46%
turbow1122.99%
hypertractor1157.46%
hand rail1157.46%
light rail1157.46%
blood-gradient hand vacuum1157.46%
di-thermo beam1157.46%
nullray pistol1157.46%

Missile 7

ItemQuantityWeightChance
spaser rifle11520.83%
spaser pistol11520.83%
high-voltage arc winder11520.83%
linear cannon11520.83%
space inverter11312.50%
psychal fleshgun1114.17%

Missile 8

ItemQuantityWeightChance
spaser rifle11520.83%
spaser pistol11520.83%
high-voltage arc winder11520.83%
linear cannon11520.83%
space inverter11312.50%
psychal fleshgun1114.17%