User:Kernelmethod/Sandbox: Difference between revisions
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This mod won't require any scripting, so you don't need to know anything about C#. However, I'd recommend that you play through a good chunk of Caves of Qud before you try your hand at modding. It's helpful to be able to refer to existing creatures and items when creating new ones. | This mod won't require any scripting, so you don't need to know anything about C#. However, I'd recommend that you play through a good chunk of Caves of Qud before you try your hand at modding. It's helpful to be able to refer to existing creatures and items when creating new ones. | ||
You can find the source for the final version of the mod here: https://github.com/kernelmethod/QudMods/tree/SnapjawMage/SnapjawMage/SnapjawMage | |||
== Getting started, and basic concepts == | == Getting started, and basic concepts == |