User:Kernelmethod/Sandbox: Difference between revisions

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This mod won't require any scripting, so you don't need to know anything about C#. However, I'd recommend that you play through a good chunk of Caves of Qud before you try your hand at modding. It's helpful to be able to refer to existing creatures and items when creating new ones.
This mod won't require any scripting, so you don't need to know anything about C#. However, I'd recommend that you play through a good chunk of Caves of Qud before you try your hand at modding. It's helpful to be able to refer to existing creatures and items when creating new ones.
You can find the source for the final version of the mod here: https://github.com/kernelmethod/QudMods/tree/SnapjawMage/SnapjawMage/SnapjawMage


== Getting started, and basic concepts ==
== Getting started, and basic concepts ==