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m (fix versioning, add "as of patch" header) |
m (very slight proofreading. I'll leave the rest for someone smarter) |
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{{opinion}} | {{opinion}} | ||
* The {{DV}}DV bonus provided by {{Name|plural}} is not be averaged across multiple parts, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots | * The {{DV}}DV bonus provided by {{Name|plural}} is not be averaged across multiple parts, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots a creature has. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several {{Name|plural}} are worn together. | ||
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.) | * The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.) | ||
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]]. | * [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]]. | ||
{{Face Equipment Navbox}} | {{Face Equipment Navbox}} |
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