Bleeding: Difference between revisions

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* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect.
* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect.
* {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect.
* {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect.
* Non-blooded beings suffer [[leaking]] instead of bleeding.
== Trivia ==
== Trivia ==
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save for non-holographic bleeding, which caused bleeding to last for far longer.
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save for non-holographic bleeding, which caused bleeding to last for far longer.