Starformed Ehalcodon: Difference between revisions
Kernelmethod (talk | contribs) m Fix some small typos |
m qe has no mental shield |
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In addition, qe receives [[omniphase]] and has an extra four arms with spotted claws. | In addition, qe receives [[omniphase]] and has an extra four arms with spotted claws. | ||
{{Name}} inherits several abilities also possessed by the other Nephilim. Qe has {{favilink|Irisdual Beam}}, the signature Nephilim attack mutation, and {{favilink|Regeneration}} at level 10. Like the other Nephilim, qe has reflective shielding{{Code Reference|namespace=XRL.World.Parts|class=ReflectProjectiles | {{Name}} inherits several abilities also possessed by the other Nephilim. Qe has {{favilink|Irisdual Beam}}, the signature Nephilim attack mutation, and {{favilink|Regeneration}} at level 10. Like the other Nephilim, qe has reflective shielding{{Code Reference|namespace=XRL.World.Parts|class=ReflectProjectiles}}, and innate reality stabilization{{Code Reference|namespace=XRL.World.Parts|class=RealityStabilization}}. Qe inherits both [[Iron Mind]] and [[Shake It Off]], which (with qyr high [[Toughness]] and [[Willpower]]) makes it difficult to keep qem dazed, stunned, or confused, and reduces damage qe takes from poison. | ||
{{Name}} possesses several other powerful abilities that make qem more difficult to fight in combat. Ehalcodon has {{favilink|Wings}} at level 20 and is the unique possessor of the {{favilink|Quantum Fugue}} mutation, a much more powerful version of {{favilink|Temporal Fugue}}. | {{Name}} possesses several other powerful abilities that make qem more difficult to fight in combat. Ehalcodon has {{favilink|Wings}} at level 20 and is the unique possessor of the {{favilink|Quantum Fugue}} mutation, a much more powerful version of {{favilink|Temporal Fugue}}. |