Mutations: Difference between revisions

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m clarify a little
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** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one.
** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one.
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}}
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}}
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}}
* Cooking with a {{favilink|drop of nectar}} (the outcome does not matter).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}}
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect. (The same considerations apply; this is also relatively rare.)
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect. (The same considerations apply; this is also relatively rare.)
* Halfway through the duration of the [[mutating]] effect from a {{Favilink | gamma moth}}. (This is ''in addition'' to the fact that it may grant a permanent mutation and thus change the offerings for that reason.){{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = FireEvent | case = "EndTurn"}}
* Halfway through the duration of the [[mutating]] effect from a {{Favilink | gamma moth}}. (This is ''in addition'' to the fact that it may grant a permanent mutation and thus change the offerings for that reason.){{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = FireEvent | case = "EndTurn"}}