Mutations: Difference between revisions
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** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one. | ** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one. | ||
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}} | * Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}} | ||
* Cooking with a {{favilink|drop of nectar}} (the | * Cooking with a {{favilink|drop of nectar}} (the outcome does not matter).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}} | ||
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect. (The same considerations apply; this is also relatively rare.) | * Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect. (The same considerations apply; this is also relatively rare.) | ||
* Halfway through the duration of the [[mutating]] effect from a {{Favilink | gamma moth}}. (This is ''in addition'' to the fact that it may grant a permanent mutation and thus change the offerings for that reason.){{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = FireEvent | case = "EndTurn"}} | * Halfway through the duration of the [[mutating]] effect from a {{Favilink | gamma moth}}. (This is ''in addition'' to the fact that it may grant a permanent mutation and thus change the offerings for that reason.){{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = FireEvent | case = "EndTurn"}} |