Electromagnetic sensor: Difference between revisions

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Added A Tips and Advantages&Disadvantages section, polished the description a bit.
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}


'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing  |Heightened Hearing}}, the implant only provides a grey outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, which may take multiple turns to be fully identified.
'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing  |Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. If an entity leaves the implant's radius for any reason, they may need to be identified again.


== Compute Power Table ==  
== Compute Power Table ==  
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==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
*Only costs 1 license point and can be installed into any cybernetic slot, allowing a high degree of flexibility.
*Relatively easy to find or purchase.
*Can help prevent early game ambushes from hidden turrets.
*Immune to EMP blasts.
===Disadvantages===
*Disrupts Auto-Explore and cannot be deactivated without uninstalling.
*Takes up a cybernetics slot which could be replaced with the similarly functioning but broadly more useful {{Favilink|Penetrating Radar}}
==Tips==
*Entities detected by the implant can be manually fired upon, this works with {{favilink|phase-adaptive scope}}, allowing the user to attack visible enemies through walls.
* Unlike Penetrating Radar, this implant is capable of detecting entities through {{favilink|forcefield|plural}}, letting the user use Phase-Adaptive Scope to target {{favilink|chrome pyramid|plural}} from a safe distance through walls. 


{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]