Electromagnetic sensor: Difference between revisions
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'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides | '''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify entities, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. If an entity leaves the implant's radius for any reason, they may need to be identified again. | ||
== Compute Power Table == | == Compute Power Table == | ||
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==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
*Only costs 1 license point and can be installed into any cybernetic slot, allowing a high degree of flexibility. | |||
*Relatively easy to find or purchase. | |||
*Can help prevent early game ambushes from hidden turrets. | |||
*Immune to EMP blasts. | |||
===Disadvantages=== | |||
*Disrupts Auto-Explore and cannot be deactivated without uninstalling. | |||
*Takes up a cybernetics slot which could be replaced with the similarly functioning but broadly more useful {{Favilink|Penetrating Radar}} | |||
==Tips== | |||
*Entities detected by the implant can be manually fired upon, this works with {{favilink|phase-adaptive scope}}, allowing the user to attack visible enemies through walls. | |||
* Unlike Penetrating Radar, this implant is capable of detecting entities through {{favilink|forcefield|plural}}, letting the user use Phase-Adaptive Scope to target {{favilink|chrome pyramid|plural}} from a safe distance through walls. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |