Electromagnetic sensor: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
'''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify | '''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify creatures, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. If a creature leaves the implant's radius for any reason, they may need to be identified again. | ||
== Compute Power Table == | == Compute Power Table == | ||
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==Tips== | ==Tips== | ||
* | *Creatures detected by the implant can be manually fired upon, this works with {{favilink|phase-adaptive scope}}, allowing the user to attack visible enemies through walls. | ||
* Unlike Penetrating Radar, this implant is capable of detecting | * Unlike Penetrating Radar, this implant is capable of detecting creatures through {{favilink|forcefield|plural}}, letting the user use Phase-Adaptive Scope to target {{favilink|chrome pyramid|plural}} from a safe distance through walls. | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |