Wishes: Difference between revisions

m Spawning things: Fixed formatting
Spawning things: Okay there's actually way more detail to this. Shoutout to Ashe for discovering that it took arguments.
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{{Wish|name=rivertest|synopsis=Generates a river in the current zone}}
{{Wish|name=rivertest|synopsis=Generates a river in the current zone}}
{{Wish|name=roadtest|synopsis=Generates a road in the current zone}}
{{Wish|name=roadtest|synopsis=Generates a road in the current zone}}
{{Wish|name=slynthasterisk|synopsis=Generates a {{favilink|N-pointed asterisk|10-pointed asterisk}} with all possible effects}}
{{Wish|name=slynthasterisk|usage=slynthasterisk [village ID]:[number of points]|synopsis=Generates a {{favilink|N-pointed asterisk}}|description=
If used without arguments, generates {{Qud shader|paisley|{{(}}The 10-Pointed Asterisk of the Ensemble{{)}}}}, which has all possible effects. If only the village ID argument is used, it generates with a random number of points. If the village ID argument doesn't match to a valid faction, it will be treated as a procedurally-generated village asterisk.
}}
{{Wish|name=smartitem|usage=smartitem:<id>|synopsis=Create a sapient item|description={{Missing info|Which qualities?}}
{{Wish|name=smartitem|usage=smartitem:<id>|synopsis=Create a sapient item|description={{Missing info|Which qualities?}}
An object blueprint is chosen from among blueprints with certain qualities using a Levenshtein distance algorithm, and an object of the closest matching blueprint is created in the same cell as the player body.
An object blueprint is chosen from among blueprints with certain qualities using a Levenshtein distance algorithm, and an object of the closest matching blueprint is created in the same cell as the player body.