Visual Style
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Caves of Qud's in-game art employs a restricted visual style that can generally be described as follows:
- The palette is limited to 18 specific colors.
- Each tile (sprite) can have up to three colors: foreground, detail, and background. (The background color is usually left as the default black; see the Palette section.)
- Each tile is 16 pixels wide by 24 pixels tall.
Additionally, composite screens in the game as well as art pieces in its style employ:
- a vignette effect, darkening the corners of the screen slightly.
- a scanline effect, emulating the look of images on an old CRT TV by superimposing faint, horizontal lines over the image.
- a desaturation effect, moving all displayed colors slightly closer to grey.
The vignette and scanline effects can be disabled in the options menu.
Some art in the game doesn't strictly follow the limited palette, and employs a unique trick (see: Modding: Tiles#4th Color) to create a theoretically much larger palette as long as the color produced can be created by mixing two of the 18 pre-defined colors.
Palette
Caves of Qud's palette comprises 18 specific “ideal” colors (before any screen effects), given in the following table:
Code | Name | Hex | |
---|---|---|---|
r | dark red / crimson | #a64a2e | █ |
R | red / scarlet | #d74200 | █ |
o | dark orange | #f15f22 | █ |
O | orange | #e99f10 | █ |
w | brown | #98875f | █ |
W | gold / yellow | #cfc041 | █ |
g | dark green | #009403 | █ |
G | green | #00c420 | █ |
b | dark blue | #0048bd | █ |
B | blue / azure | #0096ff | █ |
c | dark cyan / teal | #40a4b9 | █ |
C | cyan | #77bfcf | █ |
m | dark magenta / purple | #b154cf | █ |
M | magenta | #da5bd6 | █ |
k | #0f3b3a | █ | |
K | dark grey / black | #155352 | █ |
y | grey | #b1c9c3 | █ |
Y | white | #ffffff | █ |
Palette Files for Pixel Art
JASC palette format (.pal)
The JASC palette format is useable by a variety of pixel art programs, including Piskel and Aseprite. (It isn't useable by GIMP; see the GIMP palette format section.)
Copy the following text block into Notepad or another plain text editor and save the file as Caves of Qud.pal
. Then you can import it into a pixel art program. (See your program's documentation for details on how.)
JASC-PAL 0100 18 166 74 46 215 66 0 241 95 34 233 159 16 152 135 95 207 192 65 0 148 3 0 196 32 0 72 189 0 150 255 64 164 185 119 191 207 177 84 207 218 91 214 15 59 58 21 83 82 177 201 195 255 255 255
GIMP palette format (.gpl)
Save the following as Caves of Qud.gpl
in your GIMP palettes folder. This folder's location varies by platform:
- Windows:
%APPDATA%\GIMP\2.X\palettes\
- Linux:
~/.config/GIMP/2.X/palettes/
- OSX:
~/Library/Application Support/GIMP/2.X/palettes/
GIMP Palette Name: Caves of Qud Columns: 5 # 0 0 0 True Black 255 255 255 White (Y) 177 201 195 Bright Grey (y) 215 66 0 Bright Red (R) 166 74 46 Dark Red (r) 233 159 16 Bright Orange (O) 241 95 34 Dark Orange (o) 207 192 65 Yellow (W) 152 135 95 Brown (w) 0 196 32 Bright Green (G) 0 148 3 Dark Green (g) 21 83 82 Dark Grey (K) 15 59 58 Black (k) 119 191 207 Bright Cyan (C) 64 164 185 Dark Cyan (c) 0 150 255 Bright Blue (B) 0 72 189 Dark Blue (b) 218 91 214 Magenta (M) 177 84 207 Violet (m)