pulsed
ID
|
ElectromagneticPulsed |
---|
pulsed
Deactivated (if robotic).
Can't be activated (if artifact).
Any object affected with pulsed will be unable to work if they are EMP sensitive. Their display name will also be appended with [EMP].
ID
|
ElectromagneticPulsed |
---|
Deactivated (if robotic).
Can't be activated (if artifact).
Any object affected with pulsed will be unable to work if they are EMP sensitive. Their display name will also be appended with [EMP].