Bleeding
bleeding
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Bleeding |
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bleeding is an effect that causes the affected creature to take damage over time. This damage is specified by whatever caused it.
Every turn, the creature must take a Toughness saving through versus the difficulty save (also defined by the bleeding cause). If a 1d20 + Toughness Modifier is greater than the difficulty save, the creature will stop bleeding. Else, the creature will take damage and another save attempt will be done at difficulty save - 1. If the creature has Hemophilia, an additional +60 is added to the difficulty save.
Applying a bandage can stop bleeding as well, as well as the skill Staunch Wounds.
Recuperating also stops bleeding.
Things that cause bleed
- ironshroom (1d31-3 (Avg: 2), 30 difficulty save)
- young ivory
- fractus
- Applying an empty injector (1d2+23-4 (Avg: 3.5), 30 difficulty save)
- Short Blades and their skills