This information is reliable as of patch 2.0.210.10. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.210.10.

TODO

  • Tables with exact odds would require Role tags which isn't in cargo data yet.
  • Don't link to pop tables, doesn't line up. Instead template a query for tiers, eg-
MeleeWeapon:Tier0


DynamicInheritsTable is a dynamically generated table of objects that inherit from the provided object (eg. :MeleeWeapon). It can be weighted with :Tier<zonetier>.

A DynamicInheritsTable for a given tier will weigh the potential objects so that each step between tiers (up or down) is 10 times less likely than the previous. [1]

There is a further multiplier applied to the weight if the object in question has a role tag. [2]

Tier Weighting

Tier delta Weight Relative Chance
+7 10 0.00001%
+6 100 0.0001%
+5 1,000 0.001%
+4 10,000 0.01%
+3 100,000 0.1%
+2 1,000,000 1%
+1 10,000,000 10%
0 (given tier) 100,000,000 100%
-1 10,000,000 10%
-2 1,000,000 1%
-3 100,000 0.1%
-4 10,000 0.01%
-5 1,000 0.001%
-6 100 0.0001%
-7 10 0.00001%
Anything else [3] 1 0.000001%

Role weight multipliers

Role Multiplier
Common 4.0
Uncommon 0.25
Rare 0.01
Minion 4.0
Artillery 0.25
Skirmisher 1.0
Brute 0.25
Tank 0.25
Specialist 0.1
Leader 0.1
Hero 0.1
Epic 0.01

MeleeWeapon

MeleeWeapon:Tier1

ItemWeightChance
Melee Weapons 110000000090.00%
Melee Weapons 2100000009.00%
Melee Weapons 310000000.90%
Melee Weapons 41000000.09%
Melee Weapons 5100000.009%
Melee Weapons 610000.0009%
Melee Weapons 71000.00009%
Melee Weapons 8100.000009%

MeleeWeapon:Tier2

ItemWeightChance
Melee Weapons 1100000008.26%
Melee Weapons 210000000082.57%
Melee Weapons 3100000008.26%
Melee Weapons 410000000.83%
Melee Weapons 51000000.08%
Melee Weapons 6100000.008%
Melee Weapons 710000.0008%
Melee Weapons 81000.00008%

MeleeWeapon:Tier3

ItemWeightChance
Melee Weapons 110000000.82%
Melee Weapons 2100000008.19%
Melee Weapons 310000000081.89%
Melee Weapons 4100000008.19%
Melee Weapons 510000000.82%
Melee Weapons 61000000.08%
Melee Weapons 7100000.008%
Melee Weapons 810000.0008%

MeleeWeapon:Tier4

ItemWeightChance
Melee Weapons 11000000.08%
Melee Weapons 210000000.82%
Melee Weapons 3100000008.18%
Melee Weapons 410000000081.83%
Melee Weapons 5100000008.18%
Melee Weapons 610000000.82%
Melee Weapons 71000000.08%
Melee Weapons 8100000.008%

MeleeWeapon:Tier5

ItemWeightChance
Melee Weapons 1100000.008%
Melee Weapons 21000000.08%
Melee Weapons 310000000.82%
Melee Weapons 4100000008.18%
Melee Weapons 510000000081.83%
Melee Weapons 6100000008.18%
Melee Weapons 710000000.82%
Melee Weapons 81000000.08%

MeleeWeapon:Tier6

ItemWeightChance
Melee Weapons 110000.0008%
Melee Weapons 2100000.008%
Melee Weapons 31000000.08%
Melee Weapons 410000000.82%
Melee Weapons 5100000008.19%
Melee Weapons 610000000081.89%
Melee Weapons 7100000008.19%
Melee Weapons 810000000.82%

MeleeWeapon:Tier7

ItemWeightChance
Melee Weapons 11000.00008%
Melee Weapons 210000.0008%
Melee Weapons 3100000.008%
Melee Weapons 41000000.08%
Melee Weapons 510000000.83%
Melee Weapons 6100000008.26%
Melee Weapons 710000000082.57%
Melee Weapons 8100000008.26%

MeleeWeapon:Tier8

ItemWeightChance
Melee Weapons 1100.000009%
Melee Weapons 21000.00009%
Melee Weapons 310000.0009%
Melee Weapons 4100000.009%
Melee Weapons 51000000.09%
Melee Weapons 610000000.90%
Melee Weapons 7100000009.00%
Melee Weapons 810000000090.00%


This information is reliable as of patch 2.0.210.10. If this is no longer the current patch, you can help by updating it.
  This information is reliable as of patch 2.0.210.10.

Snapjaw Minion

ItemWeightChance
Item from Nothing3535.00%
Item from HumanoidEquipment6565.00%

Snapjaws that roll this table also roll once each from Snapjaw Minion 1 and Snapjaw Minion 2-

Snapjaw Minion 1

ItemWeightChance
Item from Nothing3535.00%
Item from HumanoidEquipment 16565.00%

Snapjaw Minion 2

ItemWeightChance
Item from Nothing3535.00%
Item from HumanoidEquipment 26565.00%
This information is reliable as of patch 2.0.210.10. If this is no longer the current patch, you can help by updating it.
  This information is reliable as of patch 2.0.210.10.

HumanoidEquipment

Weapon

ItemWeightChance
DynamicInheritsTable:MeleeWeapon:Tier<ownertier>4040.00%
Melee Weapons *ownertier*6060.00%

Armor

ItemWeightChance
DynamicInheritsTable:Armor:Tier<ownertier>4030.00%
Armor<ownertier>6045.00%
Nothing[4]33.3325.00%

References

This information is reliable as of patch 2.0.210.10.
  1. XRL.World.GameObjectFactory.GameObjectFactory, method InitWeights
  2. XRL.World.GameObjectFactory.GameObjectFactory, method FabricateDynamicPopulationTable
  3. XRL.World.GameObjectFactory.GameObjectFactory, method FabricateDynamicPopulationTable – 1u default
  4. Each item has a further 75% chance if picked, represented by "Nothing" weight here