Anchor spikes: Difference between revisions

287 bytes added ,  18:03, 27 July 2020
Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|anchor spikes}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}}
| image = anchor spikes.png
| image = anchor spikes.png
| weight = 1
| weight = 1
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
<!-- END QBE -->
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