Anchor spikes: Difference between revisions
Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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{{As Of Patch|2.0.200.80}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|anchor spikes}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}} | ||
| image = anchor spikes.png | | image = anchor spikes.png | ||
| weight = 1 | | weight = 1 | ||
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| inheritingfrom = BaseCybernetics2Equipment_2point | | inheritingfrom = BaseCybernetics2Equipment_2point | ||
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | | desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | ||
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
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