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(Note on averaging across slots.) |
(slots -> body parts (floating nearby stacks)) |
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Line 10: | Line 10: | ||
A creature or object's AV score is calculated by adding together all of the following values: | A creature or object's AV score is calculated by adding together all of the following values: | ||
* The AV value of all of the character's equipped armor and mutations (not counting shields). | * The AV value of all of the character's equipped armor and mutations (not counting shields). | ||
** If multiple | ** If multiple body parts of the same type exist (eg, [[Arm]]), the AV of those slots (not counting shields) will be averaged and rounded, with half-values rounding toward zero. | ||
* Additional AV from sources such as the [[Calloused]] skill, the [[Density_(cooking_effect)|density]] effect, or any inherent AV based on creature/object type. | * Additional AV from sources such as the [[Calloused]] skill, the [[Density_(cooking_effect)|density]] effect, or any inherent AV based on creature/object type. | ||
* The AV value of one equipped shield if the attack is determined to be blocked by that shield. | * The AV value of one equipped shield if the attack is determined to be blocked by that shield. |
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