Attributes: Difference between revisions

438 bytes added ,  17:12, 31 December 2020
add description of attribute change on level up
(→‎Toughness: typo fix)
imported>Zapafaz
(add description of attribute change on level up)
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Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.
Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.
Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
Attributes can be increased (or decreased) by a variety of means, including [[Mutations]], [[Cybernetics]], [[Equipment]], and on level up:
*Every 6 levels, starting at level 6, every attribute increases by 1 (level 6, 12, 18, 24, ...)
*Every 3 levels, starting at level 3, you gain 1 attribute point, which can be used to increase a single attribute by 1 (level 3, 9, 15, 21, ...){{Code Reference | class = Leveler | method = LevelUp}}


Many [[Skills_and_Powers|skills]] also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.
== Attribute Modifiers ==
== Attribute Modifiers ==


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