Baetyl: Difference between revisions

47 bytes added ,  22:25, 14 March 2021
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A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}
A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered other than {{favilink|sparking baetyl|plural}} is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}


Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), they will become [[broken]]. If their HP is further reduced to 20% (400 HP), they will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}
Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), they will become [[broken]]. If their HP is further reduced to 20% (400 HP), they will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}
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