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{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]]. | {{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]]. | ||
Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to | Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to further increase energy flow. | ||
{{References}} | {{References}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
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