Bleeding: Difference between revisions

52 bytes removed ,  22:57, 11 April 2022
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→‎"Holographic" Bleeding: removing reverence to removed content
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{{effect|&rbleeding|(damage amount) damage per turn.|HolographicBleeding|type=111000000000000000001000000|damagetypes=Bleeding</br>Illusion|dontindex=yes
{{effect|&rbleeding|(damage amount) damage per turn.|HolographicBleeding|type=111000000000000000001000000|damagetypes=Bleeding</br>Illusion|dontindex=yes
}}
}}
The bleeding effect caused by {{favilink|holographic ivory}} and {{favilink|holographic beth}} is a special variant of bleeding that cannot be healed by bandages or [[Meditation]]. This variant is also '''not''' made worse by [[Hemophilia]], and requires an Intelligence [[save]] to overcome, rather than a Toughness save. (This variant is referred to as "HolographicBleeding" in the game's internal code)
The bleeding effect caused by {{favilink|holographic ivory}} and {{favilink|holographic beth}} is a special variant of bleeding that cannot be healed by bandages or [[Meditation]]. This variant requires an Intelligence [[save]] to overcome, rather than a Toughness save. (This variant is referred to as "HolographicBleeding" in the game's internal code)


This kind of bleeding can only be healed by succeeding at the Intelligence save or through [[Recuperating]].
This kind of bleeding can only be healed by succeeding at the Intelligence save or through [[Recuperating]].
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