Clairvoyance: Difference between revisions

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Even after the effect wears off, the area that was revealed will be treated as having been explored, and thus the darkened general layout of the area will still be visible even if the player doesn't have line of sight.  
Even after the effect wears off, the area that was revealed will be treated as having been explored, and thus the darkened general layout of the area will still be visible even if the player doesn't have line of sight.  


[[Normality]] can render parts of the map or individual objects invisible.  For example, a tile containing a [[Sparking baetyl]] will appear to be empty floor when viewed with Clairvoyance, unless the player has line of sight to that tile.  The presence of [[Normality gas]] or a [[Normality field]] will instead conceal the tile and all objects in it.
[[Normality]] can render parts of the map or individual objects invisible.  For example, a tile containing a {{Favilink | sparking baetyl}} will appear to be empty floor when viewed with Clairvoyance, unless the player has line of sight to that tile.  The presence of {{Favilink | normality gas}} or a {{Favilink | normality field}} will instead conceal the tile and all objects in it.
 
== Formulas ==  
== Formulas ==  
The following formulas are used to determine area of effect and duration of vision based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Clairvoyance}}
The following formulas are used to determine area of effect and duration of vision based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Clairvoyance}}