Combat shotgun: Difference between revisions

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favilinked bethesda susa and golgotha
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
m (favilinked bethesda susa and golgotha)
 
(28 intermediate revisions by 6 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|combat shotgun}}
| title = {{Qud text|combat shotgun}}
| image = combat shotgun.png
| image = combat shotgun.png
| overrideimages = {{altimage start}}{{altimage | combat shotgun identified.png | type = identified}}{{altimage | combat shotgun unidentified.png | type = unidentified}}{{altimage end}}
| pv = 8
| pv = 8
| maxpv = 8
| maxpv = 8
| damage = 1d2
| damage = 1d2
| weight = 16
| featureweightinfo = yes
| commerce = 100
| weaponskill = {{SkillID to name|Rifle}}
| ammo = shotgun shell
| ammo = shotgun shell
| ismissile = yes
| accuracy = 35
| accuracy = 35
| shots = 8
| shots = 8
| ammoperaction = 1
| maxammo = 6
| maxammo = 6
| weight = 16
| id = Combat Shotgun
| commerce = 100
| complexity = 3
| complexity = 3
| tier = 3
| tier = 3
Line 16: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;K
| tilecolors = wK
| renderstr = )
| renderstr = )
| id = Combat Shotgun
| extra = {{Extra info|twohanded = yes | metal = yes}}
| twohanded = yes
| metal = yes
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Combat Shotgun}}
| dynamictable = {{Dynamic object|Guns|Combat Shotgun}} </br>{{Dynamic object|Items|Combat Shotgun}}
| desc = A stockless, pump-action shotgun of jet black.
| unidentifiedimage = combat shotgun unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = Nutwood stock parts were unscrewed in favor of starless metal. A greased pump slides shot to the chamber with minimal friction.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very Low
Multiple projectiles per shot: 8
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
A {{name}} is a mid-tier missile weapon notable for the high number of projectiles it fires per shot, making it effective against large groups of enemies in close range. However, its wide spread makes it inaccurate at longer range. They are typically found in chests or as a {{favilink|Data disk}}.
It is the more powerful of the two "shotgun" weapons, the other being the single-shot {{favilink|Pump shotgun}}.
== Tips ==
{{opinion}}
* Combat shotguns are most effective against low-AV, swarming enemies such as {{favilink|Golgotha}}'s {{favilink|Chute crab}}s and {{favilink|Bethesda Susa}}'s {{favilink|Plastronoid}}s.
* The large number of stray pellets generated by this weapon can easily anger neutral creatures.
{{Missile Weapon Navbox}}
[[Category:Rifles]]
[[Category:Rifles]]
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