Communications interlock: Difference between revisions

Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Automated text replacement (-<!-- END QBE --> +<!-- END QBE -->\n{{Cybernetics data infobox}}))
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|&amp;Ycommunications interlock}}
| title = {{Qud text|{{Qud shader|Y|communications interlock}}}}
| image = communications interlock.png
| image = communications interlock.png
| weight = 1
| weight = 1
Line 8: Line 8:
| id = CommunicationsInterlock
| id = CommunicationsInterlock
| complexity = 3
| complexity = 3
| colorstr = &amp;r
| colorstr = &amp;C
| renderstr = .
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports.
| desc = Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports.
&amp;CYou rebuke robots as if you were 5 levels higher.
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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