Compute power: Difference between revisions

1,277 bytes added ,  15:40, 29 December 2022
m
no edit summary
No edit summary
mNo edit summary
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
"Compute power on the local lattice" is a resource provided by [[Co-processor|co-processors]] that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal.  Items that benefit from compute power are:
"Compute power on the local lattice" is a resource provided by [[Co-processor|co-processors]], {{favilink| palladium mesh tabard|plural}}, {{favilink|wrist calc|plural}}, or {{favilink|palladium electrodeposits}} that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal.  Items that benefit from compute power are:
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 5: Line 5:
!Feature affected
!Feature affected
|-
|-
|[[Anomaly fumigator]]
|{{favilink|Anomaly fumigator}}
|Density of normality gas
|Density of normality gas
|-
|-
|Computing-based boot sequences
|{{favilink|Cathedra with white opal tracery}}
|Time to boot
|Flight level, cooldown
|-
|{{favilink|Cathedra with black opal tracery}}
|Flight level, cooldown
|-
|{{favilink|Cathedra with ruby tracery}}
|{{favilink|Pyrokinesis}} level, flight level, cooldown
|-
|{{favilink|Cathedra with sapphire tracery}}
|{{favilink|Stunning Force}} level, flight level, cooldown
|-
|-
|[[Communications interlock]]
|{{favilink|Communications interlock}}
|Rebuke level bonus
|Rebuke level bonus
|-
|-
|[[High-fidelity matter recompositer]]
|{{favilink|Electromagnetic sensor}}
|Range
|-
|{{favilink|High-fidelity matter recompositer}}
|Cooldown
|Cooldown
|-
|-
|[[Inflatable axons]]
|{{favilink|Inflatable axons}}
|Bonus and duration
|Bonus and duration
|-
|-
|[[Matter recompositer]]
|{{favilink|Matter recompositer}}
|Cooldown
|Cooldown
|-
|-
|[[Micromanipulator array]]
|{{favilink|Micromanipulator array}}
|Inspect and disassemble bonuses
|Inspect and disassemble bonuses, tinker action cost
|-
|[[Morphogenetic]]
|Save difficulty
|-
|-
|[[Nocturnal apex]]
|{{favilink|Nocturnal apex}}
|Bonuses and duration
|Bonuses and duration
|-
|-
|[[Onboard recoiler]]
|{{favilink|Onboard recoiler}}
|Teleportation cooldown
|Teleportation cooldown
|-
|{{favilink|Penetrating radar}}
|Range
|-
|{{favilink|Stasis projector}}
| Duration, cooldown, length of projected field
|-
|{{favilink|Blood-gradient hand vacuum}}
|Ammo regeneration time
|-
|{{favilink|Ganglionic teleprojector}}
|Chance to take effect, duration
|-
|{{favilink|Precinct navigator}}
|Bonus levels
|-
|{{favilink|Point-defense drone}}
|Chance to target an incoming projectile
|-
|[[Morphogenetic]]
|Save difficulty
|-
|-
|[[Nav]]
|[[Nav]]
Line 41: Line 71:
|Effect strength
|Effect strength
|-
|-
|[[Penetrating radar]]
|Most [[Boot sequence|boot sequences]]
|Range
|Time to boot
|-
|[[Precinct navigator]]
|Bonus levels
|-
|[[Point-defense drone]]
|Chance to target an incoming projectile
|}
|}
In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value.  Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will.
{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]
11

edits