Controls: Difference between revisions

72 bytes removed ,  07:41, 11 April 2022
m
no edit summary
(small content tweaks)
mNo edit summary
Line 3: Line 3:
==Basic Gameplay==
==Basic Gameplay==
<div style=float:left>[[File:buddies.png|thumb|left|A "dog-sized" electrofuge next to a "two stories high" salt kraken.]]</div>
<div style=float:left>[[File:buddies.png|thumb|left|A "dog-sized" electrofuge next to a "two stories high" salt kraken.]]</div>
*{{Gamename}} is a Roguelike, which means the default option enabled is to have the player's save wiped after the character dies, forcing them to start over. This can be changed, however, in the Debug section of the Options menu.
*{{Gamename}} is a Roguelike, which means the default option enabled is to have the player's save wiped after the character dies, forcing them to start over.
*{{gamename}} is graphically styled like a traditional Roguelike- as such, each item, creature, and object occupy the same amount of space on the screen. Multiple items can occupy a single tile, meaning the corpse of a felled enemy will often hide the creatures dropped inventory underneath.
*{{gamename}} is graphically styled like a traditional Roguelike- as such, each item, creature, and object occupy the same amount of space on the screen. Multiple items can occupy a single tile, meaning the corpse of a felled enemy will often hide the creatures dropped inventory underneath.
*As a turn-based game, the player is free to think over every move.
*As a turn-based game, the player is free to think over every move.
2,158

edits