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imported>MrHrulgin m (Tasty bonus) |
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* | Cooking effects are granted when a player creates a [[Cooking|cooked meal]], which grants the [[metabolizing]] status. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking. | ||
* | |||
* Triggered | * The [[Meal Preparation]] skill allows cooking with up to two selected ingredients. | ||
* The [[Spicer]] skill allows cooking with up to three selected ingredients. | |||
* The [[Fasting Way]] and [[Mind over Body]] skills extend the duration of [[metabolizing]] and its associated cooking effects. | |||
* The [[Carbide Chef]] skill allows choosing from 3 of the possible random recipe outcomes based on the ingredients you cook with. | |||
== Basic and Triggered Effects == | |||
There are two different types of effects one may gain from a cooked meal. | |||
* '''Basic effects:''' Singular effects that are associated with one ingredient. | |||
** For example, cooking with {{favilink|honey}} can grant the basic effect '''''+3 to saves vs. Disease'''''. | |||
** A basic effect always occurs when cooking with one ingredient. Multiple basic effects may be granted when cooking with two or more ingredients. | |||
* '''Triggered effects:''' Dual effects that represent the combination of two different ingredients. One of the provided ingredients randomly provides a trigger condition, while the other provides the resulting effect. | |||
** For example, cooking with {{favilink|dried lah petals}} and {{favilink|freeze-dried hoarshrooms}} can grant the triggered effect: '''''Whenever you become afraid, you emit a ray of frost per Freezing Hands at level 5-6.''''' | |||
** A triggered effect has a chance of occurring whenever cooking with two or more ingredients. The game randomly selects which ingredient will provide the trigger condition and which will provide the resulting effect. | |||
** Not all ingredients are capable of being combined with other ingredients to create a triggered effect. Some ingredients have ''only'' basic effects. | |||
==Tasty Bonus== | ==Tasty Bonus== | ||
There is a 10% chance when cooking a meal that it'll give the message "It's tastier than usual." This will give the player one small bonus in addition to the meal effects already given. These can be guaranteed if one of the cooking ingredients is {{favilink|salt}}. | |||
{|class="wikitable" | |||
!Possible Effects | |||
|- | |||
| +10% HP | |||
|- | |||
| +1 [[MA]] | |||
|- | |||
| +6% [[Movement Speed]] | |||
|- | |||
| +3% [[Quickness]] | |||
|- | |||
| +1 Strength, Intelligence, Willpower, Agility, Toughness, or Ego | |||
|- | |||
| +10% to natural healing rate | |||
|- | |||
| +1 to hit for melee weapons | |||
|} | |||
== Additional Notes == | |||
* {{favilink|canned have-it-all}} is a notable ingredient because it contributes random cooking effects to recipes. It can generate almost any cooking effect that would normally be caused by other ingredients. For more information about the probabilities of obtaining specific effects from canned Have-It-All, refer to its [[Canned Have-It-All|wiki page]]. | |||
* To see a full list of cooking effect domains, refer to the [[:Category:Cooking Effects]] page. | |||
* Adding the same cooking domain to the same recipe multiple times has no effect; you cannot, for instance, meaningfully combine two different types of jerky. | |||
== List of Basic Effects and Ingredients == | |||
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NOTE: There are a few page-specific CSS styles applied to these tables in MediaWiki:Common.css for | |||
widescreen (>1700px). Might need to remove those styles if we ever make major changes to this page. | |||
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{{#invoke:Cooking Effects List| basicEffects }} | |||
== List of Trigger Conditions and Ingredients == | |||
{{#invoke:Cooking Effects List| triggerConditions }} | |||
==List of | == List of Triggered Effects and Ingredients == | ||
{{ | {{#invoke:Cooking Effects List| triggeredEffects }} | ||
{{Cooking Navbox}} | |||
{{Mechanics Navbox}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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