Cracked: Difference between revisions

1,230 bytes added ,  23:45, 11 April 2022
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imported>Lemonlich
(Created page with "{{Mod |title = |type =Armor |id = |rarity = |tinkerable = |tinkertier = |value = |desc = }}")
 
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{{Mod
{{effect|&rcracked
|title      =
| desc = -(Amount) AV
|type       =Armor
| id = ShatteredArmor
|id        =
| type = 111000000000000010000000000
|rarity    =
| gameversion = 2.0.201.78}}
|tinkerable =
{{name}} is the effect applied to a random piece of the player's equipment if they are hit by [[Cleave]] or [[Shattering Blows]]. This effect can stack - if continuously cracked, the {{AV}}[[AV]] penalty for a single piece of equipment will increase by 1 each time. This effect can increase in AV penalty to a maximum based on the attacker's [[strength]]. Unlike [[Cleaved]], this effect can reduce AV to this maximum for each piece of equipment worn.
|tinkertier =
 
|value      =
The [[Sturdy]] item mod will prevent equipment from being cracked.
|desc      =
 
}}
== Fixing cracked items ==
* {{name}} is only temporary. You can simply wait for the duration to expire. The duration is typically 300 turns, except if the effect is applied by [[Shattering Blows]], which causes a duration of 2000 turns.
* If you would like to fix a {{name}} item immediately, you can [[Repair]] it or use {{favilink|fix-it spray foam}} on the item.
 
== Trivia ==
* This effect is unique because it generally can only affect the player. If a non-player is hit by [[Cleave]] or [[Shattering Blows]], the creature becomes [[cleaved]] instead, and their equipment is not affected. {{Code Reference|namespace=XRL.World.Effects|class=ShatterArmor}}
 
{{references|2.0.201.54}}
{{Effect Navbox}}
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