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== Base Mechanics == | == Base Mechanics == | ||
To-hit rolls use a [[dice roll|roll]] on a 1d20 dice, if the result is equal to or greater than 20, the hit will be a crit | To-hit rolls use a [[dice roll|roll]] on a 1d20 dice, if the result is equal to or greater than 20, the hit will be a crit. | ||
Melee critical hits also cause a splatter of {{favilink|blood}}, however this does not actually cause any damage and is not the same as a [[bleeding]] effect. {{Code Reference|name=Combat|namespace=XRL.World.Parts|class=Combat|method=FireEvent|case="MeleeAttackWithWeapon"}} | Crits dealt with melee weapons ignore the [[DV]] and, if the source of the damage is the player, the [[AV]] of the target for the first penetration. Subsequent penetrations do not ignore AV but still benefit from a +1 bonus to PV. Melee critical hits also cause a splatter of {{favilink|blood}}, however this does not actually cause any additional damage and is not the same as a [[bleeding]] effect.{{Code Reference|name=Combat|namespace=XRL.World.Parts|class=Combat|method=FireEvent|case="MeleeAttackWithWeapon"}} | ||
Crits with ranged weapons increase the PV of the shot by 2. | |||
== Modifiers == | == Modifiers == |