Critical hit: Difference between revisions

4 bytes added ,  07:14, 31 October 2023
m
minor editing
m (stub-no-more)
m (minor editing)
 
Line 3: Line 3:


== Base Mechanics ==
== Base Mechanics ==
To-hit rolls use a [[dice roll|roll]] on a 1d20 dice, if the result is equal to or greater than 20, the hit will be a crit. Crits dealt with melee weapons ignore the [[DV]] and, if the source of the damage is the player, the [[AV]] of the target for the first penetration. Subsequent penetrations do not ignore AV but still benefit from a +1 bonus to PV. Crits with ranged weapons merely increase the PV of the shot by 2.
To-hit rolls use a [[dice roll|roll]] on a 1d20 dice, if the result is equal to or greater than 20, the hit will be a crit.


Melee critical hits also cause a splatter of {{favilink|blood}}, however this does not actually cause any damage and is not the same as a [[bleeding]] effect. {{Code Reference|name=Combat|namespace=XRL.World.Parts|class=Combat|method=FireEvent|case="MeleeAttackWithWeapon"}}
Crits dealt with melee weapons ignore the [[DV]] and, if the source of the damage is the player, the [[AV]] of the target for the first penetration. Subsequent penetrations do not ignore AV but still benefit from a +1 bonus to PV. Melee critical hits also cause a splatter of {{favilink|blood}}, however this does not actually cause any additional damage and is not the same as a [[bleeding]] effect.{{Code Reference|name=Combat|namespace=XRL.World.Parts|class=Combat|method=FireEvent|case="MeleeAttackWithWeapon"}}
 
Crits with ranged weapons increase the PV of the shot by 2.


== Modifiers ==
== Modifiers ==