Cybernetics rack: Difference between revisions

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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Item
| title = {{Qud text|cybernetics rack}}
| title = {{Qud text|cybernetics rack}}
| image = cybernetics rack.png
| image = cybernetics rack.png
| hp = 10
| hp = 25
| av = 2
| av = 2
| dv = -10
| dv = -10
| ma = 0
| weight = 200
| weight = 200
| featureweightinfo = no
| id = CyberneticsRack
| id = CyberneticsRack
| tier = 5
| tier = 5
| colorstr = &amp;C^k
| colorstr = &amp;C^k
| tilecolors = CY
| renderstr = ≡
| renderstr = ≡
| extra = {{Extra info|solid = no | flyover = no}}
| extra = {{Extra info|weight = 200 | metal = yes | solid = no | flyover = no}}
| inheritingfrom = Chest
| inheritingfrom = Chest
| inventory = {{inventory|CyberneticImplants_Station|*|no|100|yes}}
| desc = Chrome pegs form a lattice where bionic modules await coupling.
| desc = Chrome pegs form a lattice where bionic modules await coupling.
| categories = Furniture
| categories = Chests
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
The {{name}} is a receptacle that contains [[cybernetics|cybernetic implants]] and which is most commonly attached to a nearby {{favilink|becoming nook}}.
 
For details about where '''becoming nooks''' and {{name}} can be found, refer to the [[cybernetics locations]] page.
 
== Contents ==
 
The {{name}} has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.
 
The type of implants found in the {{name}} will be based on the current [[zone tier]].<ref name="PopTable"><code>PopulationTables.xml</code></ref>
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Zone Tier
! colspan="4" | Chance of Obtaining Cybernetics
! rowspan="2" | Population<br>Table Name
|-
! Low-tier
! Mid-tier
! High-tier
! High-tier<br>(with cathedras)
|-
| '''1'''
| 80%
| 15%
| 5%
| -
| Cybernetics1
|-
| '''2'''
| 70%
| 22%
| 8%
| -
| Cybernetics2
|-
| '''3'''
| 58%
| 32%
| 10%
| -
| Cybernetics3
|-
| '''4'''
| 48%
| 38%
| 14%
| -
| Cybernetics4
|-
| '''5'''
| 38%
| 44%
| -
| 18%
| Cybernetics5
|-
| '''6'''
| 28%
| 50%
| -
| 22%
| Cybernetics6
|-
| '''7'''
| -
| 75%
| -
| 25%
| Cybernetics7
|-
| '''8'''
| -
| 50%
| -
| 50%
| Cybernetics8
|}
 
== Chances of Obtaining Specific Cybernetics ==
 
The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.<ref name="PopTable" />
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
=== Low-tier ===
 
{| class="wikitable sortable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|TechnologicalIndexer}}
| 3.65%
|-
| {{favilink id|TranslucentSkin}}
| 3.65%
|-
| {{favilink id|HyperElasticAnkleTendons}}
| 3.65%
|-
| {{favilink id|Pentaceps}}
| 3.65%
|-
| {{favilink id|CarbideHandBones}}
| 3.65%
|-
| {{favilink id|StabilizerArmLocks}}
| 3.65%
|-
| {{favilink id|RapidReleaseFingerFlexors}}
| 3.65%
|-
| {{favilink id|ParabolicMuscularSubroutine}}
| 3.65%
|-
| {{favilink id|DermalInsulation}}
| 3.65%
|-
| {{favilink id|NightVision}}
| 3.65%
|-
| {{favilink id|BiologicalIndexer}}
| 3.65%
|-
| {{favilink id|CommunicationsInterlock}}
| 3.65%
|-
| {{favilink id|BeautifulVisage}}
| 3.65%
|-
| {{favilink id|ElectromagneticSensor}}
| 3.65%
|-
| {{favilink id|InflatableAxons}}
| 3.65%
|-
| {{favilink id|NocturnalApex}}
| 0.36%
|-
| {{favilink id|CherubicVisage}}
| 0.36%
|-
| {{favilink id|AirCurrentMicrosensor}}
| 0.36%
|-
| {{favilink id|SingleSkillsoft1}}
| 5.47%
|-
| {{favilink id|SingleSkillsoft2}}
| 5.47%
|-
| {{favilink id|Schemasoft2}}
| 3.65%
|-
| {{favilink id|ForceModulator}}
| 3.65%
|-
| {{favilink id|PneumaticPistons}}
| 3.65%
|-
| {{favilink id|NavigationSystem}}
| 3.65%
|-
| {{favilink id|AnchorSpikes}}
| 3.65%
|-
| {{favilink id|FireSuppressionSystem}}
| 3.65%
|-
| {{favilink id|ReactiveCranialPlating}}
| 3.65%
|-
| {{favilink id|TibularHydrojets}}
| 3.65%
|-
| {{favilink id|SkinGlitter1}}
| 1.82%
|-
| {{favilink id|SkinGlitter2}}
| 1.82%
|}
 
</div>
<div style="margin-right: 2.5em;">
 
=== Mid-tier ===
 
{| class="wikitable sortable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|DermalPlating}}
| 3.57%
|-
| {{favilink id|TransparentSkin}}
| 3.57%
|-
| {{favilink id|BionicHands}}
| 3.57%
|-
| {{favilink id|UltraElasticAnkleTendons}}
| 3.57%
|-
| {{favilink id|BionicArm}}
| 3.57%
|-
| {{favilink id|GiantHands}}
| 3.57%
|-
| {{favilink id|SecurityInterlock}}
| 3.57%
|-
| {{favilink id|IntravenousPort}}
| 3.57%
|-
| {{favilink id|HighGradeDermalInsulation}}
| 3.57%
|-
| {{favilink id|DopamineSynth}}
| 3.57%
|-
| {{favilink id|BionicHeart}}
| 3.57%
|-
| {{favilink id|CustomVisage}}
| 3.57%
|-
| {{favilink id|MatterRecompositer}}
| 3.57%
|-
| {{favilink id|SingleSkillsoft3}}
| 10.71%
|-
| {{favilink id|Schemasoft3}}
| 7.14%
|-
| {{favilink id|MotorizedTreads}}
| 3.57%
|-
| {{favilink id|GunRack}}
| 3.57%
|-
| {{favilink id|TreeSkillsoft}}
| 3.57%
|-
| {{favilink id|FulleriteHandBones}}
| 3.57%
|-
| {{favilink id|EquipmentRack}}
| 3.57%
|-
| {{favilink id|BionicLiver}}
| 3.57%
|-
| {{favilink id|AnomalyFumigator}}
| 3.57%
|-
| {{favilink id|MedassistModule}}
| 3.57%
|-
| {{favilink id|PalladiumElectrodeposits}}
| 3.57%
|}
 
</div>
<div style="margin-right: 2.5em;">
 
=== High-tier ===
 
{| class="wikitable sortable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|MotorizedTreads}}
| 7.41%
|-
| {{favilink id|GunRack}}
| 7.41%
|-
| {{favilink id|TreeSkillsoft}}
| 7.41%
|-
| {{favilink id|FulleriteHandBones}}
| 7.41%
|-
| {{favilink id|CrysteelHandBones}}
| 3.70%
|-
| {{favilink id|HighFidelityMatterRecompositer}}
| 7.41%
|-
| {{favilink id|PenetratingRadar}}
| 7.41%
|-
| {{favilink id|ReactiveTraumaPlate}}
| 7.41%
|-
| {{favilink id|MicromanipulatorArray}}
| 7.41%
|-
| {{favilink id|OnboardRecoiler}}
| 7.41%
|-
| {{favilink id|BiodynamicPowerPlant}}
| 7.41%
|-
| {{favilink id|OpticalMultiscanner}}
| 7.41%
|-
| {{favilink id|MagneticCore}}
| 7.41%
|-
| {{favilink id|StasisProjector}}
| 7.41%
|}
 
=== High-tier (with cathedras) ===
 
{| class="wikitable sortable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|MotorizedTreads}}
| 7.03%
|-
| {{favilink id|GunRack}}
| 7.03%
|-
| {{favilink id|TreeSkillsoft}}
| 7.03%
|-
| {{favilink id|FulleriteHandBones}}
| 7.03%
|-
| {{favilink id|CrysteelHandBones}}
| 3.52%
|-
| {{favilink id|HighFidelityMatterRecompositer}}
| 7.03%
|-
| {{favilink id|PenetratingRadar}}
| 7.03%
|-
| {{favilink id|ReactiveTraumaPlate}}
| 7.03%
|-
| {{favilink id|MicromanipulatorArray}}
| 7.03%
|-
| {{favilink id|OnboardRecoiler}}
| 7.03%
|-
| {{favilink id|BiodynamicPowerPlant}}
| 7.03%
|-
| {{favilink id|OpticalMultiscanner}}
| 7.03%
|-
| {{favilink id|MagneticCore}}
| 7.03%
|-
| {{favilink id|StasisProjector}}
| 7.03%
|-
| {{favilink id|CathedraSapphire}}
| 1.25%
|-
| {{favilink id|CathedraRuby}}
| 1.25%
|-
| {{favilink id|CathedraWhiteOpal}}
| 1.25%
|-
| {{favilink id|CathedraBlackOpal}}
| 1.25%
|}
 
</div>
</div>
 
{{references|2.0.202.92}}