Damage: Difference between revisions

20 bytes removed ,  08:06, 14 April 2022
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=== {{qud text|&RHeat}} ===
=== {{qud text|&RHeat}} ===
Heat damage relates to high temperature and can eventually cause various effect ranging from [[Flaming]] to [[Instant death|Vaporization]]. Various weapons, mutations, and mods can cause direct damage and increase temperature. There are currently no locations with hot ambient temperature. Creatures killed by heat damage will leave a pile of {{favilink|ashes}} behind, and will not generate a corpse.
Heat damage relates to high temperature and can eventually cause various effect ranging from [[Flaming]] to [[Instant death|Vaporization]]. Various weapons, mutations, and mods can cause direct damage and increase temperature. There are no locations with hot ambient temperature. Creatures killed by heat damage will leave a pile of {{favilink|ashes}} behind, and will not generate a corpse.


=== {{qud text|&cCold}} ===
=== {{qud text|&cCold}} ===
Cold Damage relates to low temperature and can eventually cause various effects ranging from a loss of [[Quickness]] to [[Frozen|Freezing]]. Various weapons, mutations, and mods can cause direct damage and decrease temperature. {{favilink|Bethesda Susa}} is currently the only location that has cold ambient temperature. Cold resistance also affects the minimum temperature you can be before being affected by it.
Cold Damage relates to low temperature and can eventually cause various effects ranging from a loss of [[Quickness]] to [[Frozen|Freezing]]. Various weapons, mutations, and mods can cause direct damage and decrease temperature. {{favilink|Bethesda Susa}} is the only location that has cold ambient temperature. Cold resistance also affects the minimum temperature you can be before being affected by it.


=== {{qud text|&GAcid}} ===
=== {{qud text|&GAcid}} ===