Data:EMP grenade mk I: Difference between revisions

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A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures.
A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures.


They are the weakest of the three EMP grenades, with a radius of only two tiles, and applies [[Pulsed]] to sensitive targets with a duration of 5 or 6 turns(1d2+4). This makes them preferable to characters without skills in throwing, as they are least likely to accidentally EMP themselves using the grenade, and risk turning off their own artifacts and implants alongside potentially triggering [[Electrical Discharge]]. However, their short duration makes any opening they create extremely short lived, and most cases it is better to forego {{name}} for the mk2 or mk3 grenades, which last a few turns longer, and have more range.
They are the weakest of the three EMP grenades, with a radius of only two tiles, and applies [[Pulsed]] to sensitive targets with a duration of 5 or 6 turns(1d2+4).<ref><code>ObjectBlueprints.XML</code> {{name}}, or <code>EMPgrenade1</code></ref> This makes them preferable to characters without skills in throwing, as they are least likely to accidentally EMP themselves using the grenade, and risk turning off their own artifacts and implants alongside potentially triggering [[Electrical Discharge]]. However, their short duration makes any opening they create extremely short lived, and most cases it is better to forego {{name}} for the mk2 or mk3 grenades, which last a few turns longer, and have more range.


==See Also==
==See Also==
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