Dawnglider: Difference between revisions

83 bytes added ,  16:18, 16 June 2021
This technically caps it to 410 because of flaming ray, but the bite itself doesn't contribute to temperature increases beyond 400.
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2)
(This technically caps it to 410 because of flaming ray, but the bite itself doesn't contribute to temperature increases beyond 400.)
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Dawngliders are hostile to the player by default due to the player's negative starting reputation with unshelled reptiles, and the dawnglider's aggressive base demeanor. Due to their demeanor and their dual faction membership, the player must be favored by both birds and unshelled reptiles in order to pacify dawngliders.  
Dawngliders are hostile to the player by default due to the player's negative starting reputation with unshelled reptiles, and the dawnglider's aggressive base demeanor. Due to their demeanor and their dual faction membership, the player must be favored by both birds and unshelled reptiles in order to pacify dawngliders.  


Dawngliders attack from a distance with their [[Flaming Ray]] mutation, which they possess at mutation level 4 and which is emitted from their [[List of Body Parts#Face|face]]. Dawngliders also possess the [[Wings]] mutation at mutation level 10,{{XML Ref|object|Dawnglider}} which will allow them to [[flying|fly]] while on the surface, preventing non-flying creatures from attacking them in melee. When in melee range, dawngliders attack with their {{favilink page|Data:bite (dawnglider)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d4}} damage. Each hit from their bite will raise their target's [[temperature]] by {{dice tooltip|2d20}}° T, up to a maximum of 400° T.{{XML Ref|object|Dawnglider_Bite}}{{Code Reference|class=TemperatureOnHit}} While flying, dawngliders will have to use their Swoop ability to melee attack grounded opponents.  
Dawngliders attack from a distance with their [[Flaming Ray]] mutation, which they possess at mutation level 4 and which is emitted from their [[List of Body Parts#Face|face]]. Dawngliders also possess the [[Wings]] mutation at mutation level 10,{{XML Ref|object|Dawnglider}} which will allow them to [[flying|fly]] while on the surface, preventing non-flying creatures from attacking them in melee. When in melee range, dawngliders attack with their {{favilink page|Data:bite (dawnglider)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d4}} damage. Each hit from their bite will raise their target's [[temperature]] by {{dice tooltip|2d20}}° T, up to a maximum of 400° T{{XML Ref|object|Dawnglider_Bite}}{{Code Reference|class=TemperatureOnHit}} in addition to the {{Dice tooltip|8d8|}}° T temperature increase from Flaming Ray. While flying, dawngliders will have to use their Swoop ability to melee attack grounded opponents.  


When a dawnglider's [[List of Body Parts#Tail|tail]] is dismembered, a {{favilink|dawnglider tail}} will be dropped. Dawngliders have a 50% chance to drop a {{favilink|dawnglider corpse}} on death, which when [[butchery|butchered]] will also produce a dawnglider tail; they will not drop a corpse if they are missing their tail, however.<ref name="Dawnglider"/>{{XML Ref|object|Dawnglider Corpse}}
When a dawnglider's [[List of Body Parts#Tail|tail]] is dismembered, a {{favilink|dawnglider tail}} will be dropped. Dawngliders have a 50% chance to drop a {{favilink|dawnglider corpse}} on death, which when [[butchery|butchered]] will also produce a dawnglider tail; they will not drop a corpse if they are missing their tail, however.<ref name="Dawnglider"/>{{XML Ref|object|Dawnglider Corpse}}
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