Dawning ape: Difference between revisions

m
Linked to the phased mutation instead of phase
No edit summary
m (Linked to the phased mutation instead of phase)
 
(5 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| ma = 5
| ma = 5
| marange = 3+1d2
| marange = 3+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Dawning Ape
| id = Dawning Ape
Line 17: Line 17:
| renderstr = A
| renderstr = A
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200 | bodytype = HumanoidRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}}
| inheritingfrom = BaseApe
| inheritingfrom = BaseApe
| dynamictable = {{Dynamic object|MoonStair_Creatures|Dawning Ape}}
| dynamictable = {{Dynamic object|MoonStair_Creatures|Dawning Ape}}
Line 37: Line 37:
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Dawning ape fist|2|no|100|no}}
| inventory = {{inventory|Dawning ape fist|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name|Dual_Wield}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name|Multiweapon_Fighting}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|18}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|18}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|18}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|18}}
| desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power.
| desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power.
| categories = Apes
| categories = Apes
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
'''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[phased|phases them out]]<ref><code>ObjectBlueprints.xml</code></ref> (or makes them [[omniphase]] if they're already phased) for a number of turns equal to 5 times the {{name}}'s [[Strength]] modifier. With the average strength of 30, this is 35 turns.
'''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[phase|phases them out]]<ref><code>ObjectBlueprints.xml</code></ref> (or makes them [[omniphase]] if they're already phased) for a number of turns equal to 5 times the {{name}}'s [[Strength]] modifier.{{Code Reference|class=PhaseOnSlam}} With the average strength of 30, this is 35 turns.
 
{{references}}


{{Creature Navbox|Apes|uniquecommon}}
{{Creature Navbox|Apes|uniquecommon}}