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m (Linked to the phased mutation instead of phase) |
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| ma = 5 | | ma = 5 | ||
| marange = 3+1d2 | | marange = 3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Dawning Ape | | id = Dawning Ape | ||
Line 17: | Line 17: | ||
| renderstr = A | | renderstr = A | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | ||
| inheritingfrom = BaseApe | | inheritingfrom = BaseApe | ||
| dynamictable = {{Dynamic object|MoonStair_Creatures|Dawning Ape}} | | dynamictable = {{Dynamic object|MoonStair_Creatures|Dawning Ape}} | ||
Line 37: | Line 37: | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Dawning ape fist|2|no|100|no}} | | inventory = {{inventory|Dawning ape fist|2|no|100|no}} | ||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name| | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Cudgel_Slam}} </br>{{SkillID to name|Multiweapon_Fighting}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|18}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|18}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|18}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|18}} | ||
| desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power. | | desc = Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around =pronouns.possessive= chrome-bang head, and =pronouns.possessive= facescreen emotes in the key of power. | ||
| categories = Apes | | categories = Apes | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
'''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[ | '''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[phase|phases them out]]<ref><code>ObjectBlueprints.xml</code></ref> (or makes them [[omniphase]] if they're already phased) for a number of turns equal to 5 times the {{name}}'s [[Strength]] modifier.{{Code Reference|class=PhaseOnSlam}} With the average strength of 30, this is 35 turns. | ||
{{references}} | |||
{{Creature Navbox|Apes|uniquecommon}} | {{Creature Navbox|Apes|uniquecommon}} |
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