Deploy Turret: Difference between revisions

511 bytes added ,  23:58, 17 June 2022
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{{name}} allows the user to deploy any [[missile weapon]] as a static turret in 10 turns of work (10000 [[energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets have the following stats based on the [[tier]] of the weapon used and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}}  
{{name}} allows the user to deploy any [[missile weapon]] as a static turret on an adjacent square with 10 turns of work (10000 [[energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets are based off of the naturally occurring [[turret]] enemies, but they have altered stats based on the [[tier]] of the weapon used and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}}  
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==Notes==


 
- Recovering a turret's weapon for reuse requires some way to [[disarm]] it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction.
[[Turret tinkers]] possess a similar ability to create turrets, but they do not do so through this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets.  
- While deploy turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt.
 
- [[Turret tinker|Turret tinkers]] possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets, and their turrets match the monster templates perfectly.


{{Factions that teach the skill}}
{{Factions that teach the skill}}
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