Disarming: Difference between revisions

28 bytes removed ,  22:29, 23 May 2022
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|q?join=C.ObjectID=GD.ObjectID
|q?join=C.ObjectID=GD.ObjectID
|q?fields={{favilink format args}}
|q?fields={{favilink format args}}
|q?where=Skills HOLDS "{{{1|{{#titleparts:{{Dueling Stance}}}} }}}" AND C._pageNamespace='0'
|q?where=Skills HOLDS "{{{1|{{#titleparts:Dueling Stance}} }}}" AND C._pageNamespace='0'
|q?groupBy=C.ObjectID
|q?groupBy=C.ObjectID
|template=favilink format
|template=favilink format
|format = ul
|format = ul
|default = No creatures have this skill by default.}}</includeonly><noinclude>
|default = No creatures have this skill by default.}}
* {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]]  
* {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]]  
* {{favilink|Reef hermit}}: [[Disarming Shot]]
* {{favilink|Reef hermit}}: [[Disarming Shot]]
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* {{favilink|Protector of the Stilt}}
* {{favilink|Protector of the Stilt}}
* {{favilink|
* {{favilink|
== Alternate Methods of Disarming ==
== Alternate Methods of Disarming ==
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
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