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|q?join=C.ObjectID=GD.ObjectID | |q?join=C.ObjectID=GD.ObjectID | ||
|q?fields={{favilink format args}} | |q?fields={{favilink format args}} | ||
|q?where=Skills HOLDS "{{{1|{{#titleparts: | |q?where=Skills HOLDS "{{{1|{{#titleparts:Dueling Stance}} }}}" AND C._pageNamespace='0' | ||
|q?groupBy=C.ObjectID | |q?groupBy=C.ObjectID | ||
|template=favilink format | |template=favilink format | ||
|format = ul | |format = ul | ||
|default = No creatures have this skill by default.}} | |default = No creatures have this skill by default.}} | ||
* {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]] | * {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]] | ||
* {{favilink|Reef hermit}}: [[Disarming Shot]] | * {{favilink|Reef hermit}}: [[Disarming Shot]] | ||
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* {{favilink|Protector of the Stilt}} | * {{favilink|Protector of the Stilt}} | ||
* {{favilink| | * {{favilink| | ||
== Alternate Methods of Disarming == | == Alternate Methods of Disarming == | ||
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground. | Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground. |
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