Electrical Generation: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 10: Line 10:
Maximum charge: &C(level based)&y\nAccrue base &C(level based)&y charge per turn\nCan discharge all held charge for 1d4 damage per 1000 charge\nDischarge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge\nEMP causes involuntary discharge (difficulty 18 Willpower save)\nYou can drink charge from energy cells and capacitors.\nYou gain 100 charge per point of electrical damage taken.\nYou can provide charge to equipped devices that have integrated power systems.
Maximum charge: &C(level based)&y\nAccrue base &C(level based)&y charge per turn\nCan discharge all held charge for 1d4 damage per 1000 charge\nDischarge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge\nEMP causes involuntary discharge (difficulty 18 Willpower save)\nYou can drink charge from energy cells and capacitors.\nYou gain 100 charge per point of electrical damage taken.\nYou can provide charge to equipped devices that have integrated power systems.
| realitydistort =no
| realitydistort =no
}}
}}'''Electrical Generation''' is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by energy cells and artifacts.


Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}1d4 [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will arc to any adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slighly.
<br />
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Maximum Charges
!Maximum Charges
!Recharge Time
!Recharge Rate
!Damage (Max Charge)
!Number of Arcs (Max Charge)
|-
|-
|1
|1
|4
|
|10 rounds
|
|
|
|-
|-
|2
|2
|6
|
|9 rounds
|
|
|
|-
|-
|3
|3
|8
|
|9 rounds
|
|
|
|-
|-
|4
|4
|10
|
|8 rounds
|
|
|
|-
|-
|5
|5
|12
|
|8 rounds
|
|
|
|-
|-
|6
|6
|14
|
|7 rounds
|
|
|
|-
|-
|7
|7
|16
|
|7 rounds
|
|
|
|-
|-
|8
|8
|18
|
|6 rounds
|
|
|
|-
|-
|9
|9
|20
|
|6 rounds
|
|
|
|-
|-
|10
|10
|22
|
|5 rounds
|
|
|
|}
|}