Electrical Generation: Difference between revisions

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}}'''Electrical Generation''' is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by [[:Category:Energy Cells|energy cells]] and artifacts.  
}}'''Electrical Generation''' is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by [[:Category:Energy Cells|energy cells]] and artifacts.  


Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}1d4 [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will arc to any adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.
Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing {{Heart}}1d4 [[Damage Type#Electrical|electrical damage]] for each 1000 units of charge expended. Additionally, the electricity will randomly arc to adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slightly.


Electrical Charge also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal.  
Electrical Charge also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal.  
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|-
|-
|1
|1
|
|4000
|
|100
|
|{{Heart}}4d4
|
|4
|-
|-
|2
|2
|
|6000
|
|200
|
|{{Heart}}6d4
|
|6
|-
|-
|3
|3
|
|8000
|
|300
|
|{{Heart}}8d4
|
|8
|-
|-
|4
|4
|
|10000
|
|400
|
|{{Heart}}10d4
|
|10
|-
|-
|5
|5
|
|12000
|
|500
|
|{{Heart}}12d4
|
|12
|-
|-
|6
|6
|
|14000
|
|600
|
|{{Heart}}14d4
|
|14
|-
|-
|7
|7
|
|16000
|
|700
|
|{{Heart}}16d4
|
|16
|-
|-
|8
|8
|
|18000
|
|800
|
|{{Heart}}18d4
|
|18
|-
|-
|9
|9
|
|20000
|
|900
|
|{{Heart}}20d4
|
|20
|-
|-
|10
|10
|
|22000
|
|1000
|
|{{Heart}}22d4
|
|22
|-
|-
|11
|11
|
|24000
|
|1100
|
|{{Heart}}24d4
|
|24
|-
|-
|12
|12
|
|26000
|
|1200
|
|{{Heart}}26d4
|
|26
|-
|-
|13
|13
|
|28000
|
|1300
|
|{{Heart}}28d4
|
|28
|-
|-
|14
|14
|
|30000
|
|1400
|
|{{Heart}}30d4
|
|30
|-
|-
|15
|15
|
|32000
|
|1500
|
|{{Heart}}32d4
|
|32
|}
|}


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|-
|-
|16
|16
|
|34000
|
|1600
|
|{{Heart}}34d4
|
|34
|-
|-
|17
|17
|
|36000
|
|1700
|
|{{Heart}}36d4
|
|36
|-
|-
|18
|18
|
|38000
|
|1800
|
|{{Heart}}38d4
|
|38
|-
|-
|19
|19
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|40000
|
|1900
|
|{{Heart}}40d4
|
|40
|-
|-
|20
|20
|
|42000
|
|2000
|
|{{Heart}}42d4
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|42
|-
|-
|21
|21
|
|44000
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|2100
|
|{{Heart}}44d4
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|44
|-
|-
|22
|22
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|46000
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|2200
|
|{{Heart}}46d4
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|46
|-
|-
|23
|23
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|48000
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|2300
|
|{{Heart}}48d4
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|48
|-
|-
|24
|24
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|50000
|
|2400
|
|{{Heart}}50d4
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|50
|-
|-
|25
|25
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|52000
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|2500
|
|{{Heart}}52d4
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|52
|-
|-
|26
|26
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|54000
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|2600
|
|{{Heart}}54d4
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|54
|-
|-
|27
|27
|
|56000
|
|2700
|
|{{Heart}}56d4
|
|56
|-
|-
|28
|28
|
|58000
|
|2800
|
|{{Heart}}58d4
|
|58
|-
|-
|29
|29
|
|60000
|
|2900
|
|{{Heart}}60d4
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|60
|-
|-
|30
|30
|
|62000
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|3000
|
|{{Heart}}62d4
|
|62
|}
|}


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=== Formulas ===
=== Formulas ===
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}}
The following formulas are used to determine maximum charge and charge rate based on mutation level.
{| class="wikitable"
{| class="wikitable"
! Maximum Charge
! Maximum Charge
| <div style="display:inline-block;font-size:130%;color:#009403;">'''1 + ('''Level '''- 1) / 3'''</div>
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2000 + ('''Level '''* 2000)'''</div>
|-
|-
!  
!Base Charge Per Turn
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2d(3 +''' Level '''/ 2)'''</div>
| <div style="display:inline-block;font-size:130%;color:#009403;">       Level '''* 100'''</div>
|}
|}


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* Electricity will arc through multiple enemies, allowing for decent multi-target damage
* Electricity will arc through multiple enemies, allowing for decent multi-target damage
* At higher levels, gives an option for quick burst damage
* At higher levels, gives an option for quick burst damage
*Charge rate is influenced by [[Willpower]]


===Disadvantages===
===Disadvantages===